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Visible animation list now sources data from animationListModule. Can add animations by picking from gallery or uploading. Selecting an animation loads it in Piskel, sourced from animationListModule.
Also sourced from animationListModule now
Set Piskel's framerate option when loading a spritesheet, and save Piskel's framerate option to the animation metadata on a save event. Required adding an onComplete callback to PiskelApi.loadSpritesheet, because the save that happened mid-load was setting the incorrect framerate in the metadata. Remaining problem: Changing the framerate in Piskel does not trigger a save event, so the external preview does not immediately update.
More manual control of when we select a new animation (which triggers the load to Piskel)
@islemaster does this sound right?
Update SETUP.md
…y' and .game 'applab'
…olling Add Scroll Buttons to Top Instructions
…de-levels Fix check for makerlab_enabled on some legacy levels of .type 'blockly' and .game 'applab'
use firefox latest for ui tests
DTT with FirefoxLatestWin7
…-fix Fixed copy/paste error that was breaking process_forms
Revert "use firefox latest for ui tests"
DTT, back to Firefox45Win7
…etrieving serverTime.
Return empty hash in process_ instead of Dashboard DB row
merge Test into staging
…erpolation Fixes violations of and reenables Style/StringLiteralsInInterpolation.
General cleanup of activity-monitor.
Removes abilities from admins.
provide firebase auth.uid to anonymous users. don't rely on uid for retrieving serverTime.
…lidation Adds the backend work for terms_of_service_version.
Logs message.sid on Twilio API exception.
Revert "Removes abilities from admins."
DTT (Staging > Test)
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