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Deploy to levelbuilder#9348

Merged
joshlory merged 164 commits into
levelbuilderfrom
test
Jul 6, 2016
Merged

Deploy to levelbuilder#9348
joshlory merged 164 commits into
levelbuilderfrom
test

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@joshlory joshlory commented Jul 6, 2016

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islemaster and others added 30 commits June 17, 2016 11:02
Visible animation list now sources data from animationListModule.
Can add animations by picking from gallery or uploading.
Selecting an animation loads it in Piskel, sourced from animationListModule.
Also sourced from animationListModule now
Set Piskel's framerate option when loading a spritesheet, and save Piskel's framerate option to the animation metadata on a save event.

Required adding an onComplete callback to PiskelApi.loadSpritesheet, because the save that happened mid-load was setting the incorrect framerate in the metadata.

Remaining problem: Changing the framerate in Piskel does not trigger a save event, so the external preview does not immediately update.
More manual control of when we select a new animation (which triggers the load to Piskel)
caleybrock and others added 29 commits July 5, 2016 14:17
@islemaster does this sound right?
…olling

Add Scroll Buttons to Top Instructions
…de-levels

Fix check for makerlab_enabled on some legacy levels of .type 'blockly' and .game 'applab'
use firefox latest for ui tests
…-fix

Fixed copy/paste error that was breaking process_forms
Revert "use firefox latest for ui tests"
Return empty hash in process_ instead of Dashboard DB row
…erpolation

Fixes violations of and reenables Style/StringLiteralsInInterpolation.
General cleanup of activity-monitor.
provide firebase auth.uid to anonymous users. don't rely on uid for retrieving serverTime.
…lidation

Adds the backend work for terms_of_service_version.
Logs message.sid on Twilio API exception.
@joshlory joshlory merged commit 75e6af4 into levelbuilder Jul 6, 2016
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