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Multi-View

Updated: Apr 14, 2026
Multi-View is an advanced rendering feature for Meta Quest apps that can substantially reduce CPU overhead. If your application is CPU-bound, enable Multi-View to improve performance.
In typical stereo rendering, each eye buffer must be rendered in sequence, which doubles application and driver overhead. When Multi-View is enabled, objects are rendered once to the left eye buffer and then duplicated to the right buffer automatically with appropriate modifications for vertex position and view-dependent variables such as reflection.
Multi-View is also a prerequisite for Application SpaceWarp and Late Latching.
Applications submitted to the Meta Horizon Store must maintain the required frame rate for the target headset. For device-specific frame rate targets, see Rendering.

Enable Multi-View

Multi-View requires the Vulkan graphics API, which is the supported rendering API for Meta Quest.
  1. Open Edit > Project Settings > Engine > Rendering.
  2. In the VR section, enable Mobile Multi-View.
The following image shows an example.
Unreal Rendering settings with Mobile Multi-View checkbox enabled in the VR section.
Note: The Meta XR Project Setup Tool also recommends enabling Mobile Multi-View to reduce CPU overhead.