UOculusXRFunctionLibrary (module: OculusXRHMD) and is exposed as a BlueprintPure node (no execution pin required) under the OculusLibrary category.
EControllerHand enum value specifying which hand’s controller to query. In the Blueprint editor, this appears as a dropdown pin with options Left and Right.EOculusXRControllerType enum value indicating the type of controller connected to the specified hand. Possible values include: