Snake in IronPython Mono Winforms
In this part of the Mono IronPython Winforms programming tutorial, we will create a Snake game clone.
Snake game
Snake is an older classic video game. It was first created in late 70s. Later it was brought to PCs. In this game the player controls a snake. The objective is to eat as many apples as possible. Each time the snake eats an apple, its body grows. The snake must avoid the walls and its own body. This game is sometimes called Nibbles.
Development
The size of each of the joints of a snake is 10px. The snake is controlled with the cursor keys. Initially the snake has three joints. The game starts immediately. If the game is finished, we display Game Over message in the middle of the Board.
import clr
clr.AddReference("System.Drawing")
clr.AddReference("System")
from System.Windows.Forms import UserControl, Keys, Timer
from System.Drawing import Size, Color, Bitmap, Brushes, RectangleF
from System.Drawing import Font, StringAlignment, StringFormat, PointF
from System import Random
from System.ComponentModel import Container
WIDTH = 300
HEIGHT = 300
DOT_SIZE = 10
ALL_DOTS = 900
RAND_POS = 27
x = [0] * ALL_DOTS
y = [0] * ALL_DOTS
class Board(UserControl):
def __init__(self):
self.Text = 'Snake'
self.components = Container()
self.BackColor = Color.Black
self.DoubleBuffered = True
self.ClientSize = Size(WIDTH, HEIGHT)
self.left = False
self.right = True
self.up = False
self.down = False
self.inGame = True
try:
self.dot = Bitmap("dot.png")
self.apple = Bitmap("apple.png")
self.head = Bitmap("head.png")
except Exception, e:
print e.Message
self.initGame()
def OnTick(self, sender, event):
if self.inGame:
self.checkApple()
self.checkCollision()
self.move()
self.Refresh()
def initGame(self):
self.dots = 3
for i in range(self.dots):
x[i] = 50 - i * 10
y[i] = 50
self.locateApple()
self.KeyUp += self.OnKeyUp
self.timer = Timer(self.components)
self.timer.Enabled = True
self.timer.Interval = 100
self.timer.Tick += self.OnTick
self.Paint += self.OnPaint
def OnPaint(self, event):
g = event.Graphics
if (self.inGame):
g.DrawImage(self.apple, self.apple_x, self.apple_y)
for i in range(self.dots):
if i == 0:
g.DrawImage(self.head, x[i], y[i])
else:
g.DrawImage(self.dot, x[i], y[i])
else:
self.gameOver(g)
def gameOver(self, g):
msg = "Game Over"
format = StringFormat()
format.Alignment = StringAlignment.Center
format.LineAlignment = StringAlignment.Center
width = float(self.ClientSize.Width)
height = float(self.ClientSize.Height)
rectf = RectangleF(0.0, 0.0, width, height)
g.DrawString(msg, self.Font, Brushes.White, rectf, format)
self.timer.Stop()
def checkApple(self):
if x[0] == self.apple_x and y[0] == self.apple_y:
self.dots = self.dots + 1
self.locateApple()
def move(self):
z = self.dots
while z > 0:
x[z] = x[(z - 1)]
y[z] = y[(z - 1)]
z = z - 1
if self.left:
x[0] -= DOT_SIZE
if self.right:
x[0] += DOT_SIZE
if self.up:
y[0] -= DOT_SIZE
if self.down:
y[0] += DOT_SIZE
def checkCollision(self):
z = self.dots
while z > 0:
if z > 4 and x[0] == x[z] and y[0] == y[z]:
self.inGame = False
z = z - 1
if y[0] >= HEIGHT - DOT_SIZE - self.TITLEBAR_HEIGHT:
self.inGame = False
if y[0] < 0:
self.inGame = False
if x[0] >= WIDTH - DOT_SIZE - self.BORDER_WIDTH:
self.inGame = False
if x[0] < 0:
self.inGame = False
def locateApple(self):
rand = Random()
r = rand.Next(RAND_POS)
self.apple_x = r * DOT_SIZE
r = rand.Next(RAND_POS)
self.apple_y = r * DOT_SIZE
def OnKeyUp(self, event):
key = event.KeyCode
if key == Keys.Left and not self.right:
self.left = True
self.up = False
self.down = False
if key == Keys.Right and not self.left:
self.right = True
self.up = False
self.down = False
if key == Keys.Up and not self.down:
self.up = True
self.right = False
self.left = False
if key == Keys.Down and not self.up:
self.down = True
self.right = False
self.left = False
First we will define the constants used in our game.
The WIDTH and HEIGHT constants
determine the size of the Board. The DOT_SIZE is the
size of the apple and the dot of the snake. The ALL_DOTS
constant defines the maximum number of possible dots on the Board. (900 = 300*300/10*10)
The RAND_POS constant is used to calculate a random
position of an apple. The DELAY constant determines
the speed of the game.
x = [0] * ALL_DOTS y = [0] * ALL_DOTS
These two lists store x, y coordinates of all possible joints of a snake.
In the move() method we have the key algorithm of the
game. To understand it, look at how the snake is moving. You control the head
of the snake. You can change its direction with the cursor keys. The rest of the joints move
one position up the chain. The second joint moves where the first was, the
third joint where the second was etc.
while z > 0:
x[z] = x[(z - 1)]
y[z] = y[(z - 1)]
z = z - 1
This code moves the joints up the chain.
if self.left:
x[0] -= DOT_SIZE
Move the head to the left.
In the checkCollision() method, we determine if the snake has
hit itself or one of the walls.
while z > 0:
if z > 4 and x[0] == x[z] and y[0] == y[z]:
self.inGame = False
z = z - 1
The game is finished if the snake hits one of its joints with the head.
if y[0] >= HEIGHT - DOT_SIZE - self.TITLEBAR_HEIGHT:
self.inGame = False
The game is finished if the snake hits the bottom of the Board.
The following image helps understand the collision of the snake object with the bottom of the board.
The locateApple() method locates an apple randomly
on the form.
rand = Random() r = rand.Next(RAND_POS)
We get a random number from 0 to RAND_POS - 1.
self.apple_x = r * DOT_SIZE ... self.apple_y = r * DOT_SIZE
These line set the x, y coordinates of the apple object.
In the OnKeyUp() method, we
deternime which keys the player hit.
if key == Keys.Left and not self.right:
self.left = True
self.up = False
self.down = False
If we hit the left cursor key, we set self.left variable to
True. This variable is used in the move() method to change
coordinates of the snake object. Notice also that when the snake is heading
to the right, we cannot turn immediately to the left.
#!/usr/bin/ipy
import clr
clr.AddReference("System.Windows.Forms")
from System.Windows.Forms import Application, Form, FormBorderStyle
from board import Board
class IForm(Form):
def __init__(self):
self.Text = 'Snake'
self.FormBorderStyle = FormBorderStyle.FixedSingle
borderWidth = (self.Width - self.ClientSize.Width) / 2
titleBarHeight = self.Height - self.ClientSize.Height - borderWidth
board = Board()
board.BORDER_WIDTH = borderWidth
board.TITLEBAR_HEIGHT = titleBarHeight
self.Controls.Add(board)
self.CenterToScreen()
Application.Run(IForm())
This is the main class.
borderWidth = (self.Width - self.ClientSize.Width) / 2 titleBarHeight = self.Height - self.ClientSize.Height - borderWidth
Here we get the border width and the title bar height of the form control. These values are necessary for the collision detection of the snake with the borders.
board.BORDER_WIDTH = borderWidth board.TITLEBAR_HEIGHT = titleBarHeight
We make them available for the board.
This was the Snake game programmed using the Mono Winforms library for the IronPython programming language.