Enum SpriteCardTextureType ​
Namespace: ValveResourceFormat.Particles
Assembly: ValveResourceFormat.dll
What role a texture layer plays. DIFFUSE through UVDISTORTION_ZOOM are colour layers, differing in which effect is applied to the sample; the types after them are not colour at all and must stay out of the colour chain.
csharp
public enum SpriteCardTextureType
