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Refactors spell resource costs#22015
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ToasterBiome
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Jun 2, 2024
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When i was working on reworking darkspawns i kept seeing how vampires had a snowflake variable for blood cost
I hated it, and hated that i was doing the same thing for darkspawns
so i've refactored it into using an associative list and signals
Why is this good for the game?
it makes it easier to make additional antag resources for use by spells
Testing
🆑
experimental: Darkspawn psi and Vampire blood costs have been refactored, please report any wonkiness
/:cl: