Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
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Updated
Oct 12, 2026 - JavaScript
Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
Combined repo for the RTX-Remix runtime and toolkit
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
LuxCore source repository
THE FIRST DLSS 5 MANAGER
DLSS 5 NR on your whole Windows desktop, in real time with Boost, FG, etc. RTX 30/40/50, 12 languages, user presets, recording with audio, one-window mode.
High-Performance Rendering Framework on Stream Architectures
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
A New Cross-Platform 2D 3D Game Engine
Puts DLSS 5 neural rendering into games that never shipped it, and brings the game's own DLSS up to date - super resolution, ray reconstruction, frame generation. Scans your library, picks one of eight routes, fetches every part from its publisher at run time, then says what happened. One exe, no admin; uninstall puts the game back.
Lighthouse 2 framework for real-time ray tracing
Embeddable physically based renderer
Vulkan Real-time Path Tracer Engine
Data visualisation and ray tracing in Python based on OptiX 9.1 framework.
The default ray-traced look for Minecraft Bedrock. PBR textures for every block, faithful to vanilla, in three variants: Vanilla RTX, Normals and Opus.
Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal 4. Provides main features including ray tracing.
Vulkan RTX path tracer with a declarative ES7-like scene description language.
Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization, and meshlets.
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