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v3.1.0

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chore(release): 3.1.0 [skip ci]

# [3.1.0](Whinarn/UnityMeshSimplifier@v3.0.1...v3.1.0) (2022-02-25)

### Features

* **simplifier:** added options validation ([55264ce](Whinarn@55264ce))

v3.0.1

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chore(release): 3.0.1 [skip ci]

## [3.0.1](Whinarn/UnityMeshSimplifier@v3.0.0...v3.0.1) (2021-06-25)

### Bug Fixes

* support Unity 2021 ([2f2eb3b](Whinarn@2f2eb3b))

v3.0.0

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chore(release): 3.0.0 [skip ci]

# [3.0.0](Whinarn/UnityMeshSimplifier@v2.3.6...v3.0.0) (2021-03-27)

### Bug Fixes

* **lods:** prevent empty mesh names ([ec6cf87](Whinarn@ec6cf87))
* **simplifier:** obsolete properties that moved to options struct ([84664d1](Whinarn@84664d1))
* **simplifier:** options for uv component count ([7f7b773](Whinarn@7f7b773))
* **simplifier:** removed obsolete properties ([24ccc56](Whinarn@24ccc56))

### Features

* **lods:** save assets path is now less restricted ([380bda9](Whinarn@380bda9))
* **package:** bump minimum required version of Unity to 2018.1 ([8f37f81](Whinarn@8f37f81))
* **simplifier:** set manual uv component count ([9795860](Whinarn@9795860))

### BREAKING CHANGES

* **simplifier:** removed obsolete properties
* **lods:** save assets paths are now related to Assets/ rather
than Assets/UMS_LODS/

v2.3.6

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chore(release): 2.3.6 [skip ci]

## [2.3.6](Whinarn/UnityMeshSimplifier@v2.3.5...v2.3.6) (2020-11-20)

### Bug Fixes

* **simplifier:** prevent near zero denominator ([469272a](Whinarn@469272a))

v2.3.5

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chore(release): 2.3.5 [skip ci]

## [2.3.5](Whinarn/UnityMeshSimplifier@v2.3.4...v2.3.5) (2020-10-10)

### Bug Fixes

* **lod-generator-helper:** mark scene as dirty ([7554f8e](Whinarn@7554f8e))
* **unity:** increase support for unity 2020 ([7a28614](Whinarn@7a28614))

v2.3.4

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chore(release): 2.3.4 [skip ci]

## [2.3.4](Whinarn/UnityMeshSimplifier@v2.3.3...v2.3.4) (2020-08-25)

### Bug Fixes

* **tests:** compile errors on 2018.4.26f1 ([Whinarn#38](Whinarn#38)) ([91b5ad7](Whinarn@91b5ad7))

v2.3.3

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chore(release): 2.3.3 [skip ci]

## [2.3.3](Whinarn/UnityMeshSimplifier@v2.3.2...v2.3.3) (2020-05-01)

### Bug Fixes

* **mesh:** bug related to degenerated triangle when using smart linking ([e9d5def](Whinarn@e9d5def))

v2.3.2

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chore(release): 2.3.2 [skip ci]

## [2.3.2](Whinarn/UnityMeshSimplifier@v2.3.1...v2.3.2) (2020-04-30)

### Bug Fixes

* **meshutils:** GetUsedUVComponents should now be able to return zero ([af60914](Whinarn@af60914))

v2.3.1

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chore(release): 2.3.1 [skip ci]

## [2.3.1](Whinarn/UnityMeshSimplifier@v2.3.0...v2.3.1) (2020-04-14)

### Reverts

* temporarily allow refactor commits to trigger a release ([fd8d697](Whinarn@fd8d697))

v2.3.0

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chore(release): 2.3.0 [skip ci]

# [2.3.0](Whinarn/UnityMeshSimplifier@v2.2.0...v2.3.0) (2020-04-14)