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@@ -211,6 +211,21 @@ matplotlib-cpp.
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If you prefer to use CMake as build system, you will want to add something like this to your
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CMakeLists.txt:
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**Recommended way (since CMake 3.12):**
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It's easy to use cmake official [docs](https://cmake.org/cmake/help/git-stage/module/FindPython2.html#module:FindPython2) to find Python 2(or 3) interpreter, compiler and development environment (include directories and libraries).
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NumPy is optional here, delete it from cmake script, if you don't need it.
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```cmake
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find_package(Python2 COMPONENTS Development NumPy)
* If you use Anaconda on Windows, you might need to set PYTHONHOME to Anaconda home directory and QT_QPA_PLATFORM_PLUGIN_PATH to %PYTHONHOME%Library/plugins/platforms. The latter is for especially when you get the error which says 'This application failed to start because it could not find or load the Qt platform plugin "windows"
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in "".'
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* MacOS: `Unable to import matplotlib.pyplot`. Cause: In mac os image rendering back end of matplotlib (what-is-a-backend to render using the API of Cocoa by default). There is Qt4Agg and GTKAgg and as a back-end is not the default. Set the back end of macosx that is differ compare with other windows or linux os.
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Solution is discribed [here](https://stackoverflow.com/questions/21784641/installation-issue-with-matplotlib-python?noredirect=1&lq=1), additional information can be found there too(see links in answers).
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