Tags: oculus-samples/Unity-MRUtilityKitSample
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Release for updated SDK 85.0.0 Summary: - Bumped the Core SDK to v85.0.0 - Added an example of Sceneless World Locking in the ``EnvironmentPanelPlacement`` scene, showing how World Locking can now be used without requiring a scene to be present - Added a sample script ``TestsExamples``showcasing the new Spatial Testing Framework for automated testing of spatial-dependent functionality across multiple room configurations - Minor bug fixes and improvements Reviewed By: kyrylokuzyk-m Differential Revision: D92717421 fbshipit-source-id: 890e07389da7a164edbc9c12eed4b89500989d6b
Release for updated SDK 83.0.0 Summary: - Complete overhaul of the ``NavMesh``, ``FindFloorZone``, and ``MultiSpawn`` samples. Take inspiration from these use cases to build your next MR application! - New ``HiFiScene`` sample demonstrating the new High Fidelity room scans usage. - The project has been upgraded to use URP. - Bug fixes and minor improvements. Reviewed By: MartinSherburn, TudorJude Differential Revision: D88625402 fbshipit-source-id: e444ce60d973254158afdf1b3478f905a34b8876
Release for updated SDK 81.0.0 Summary: - Migrated to MIT license - The samples can now be built to an APK using the menu item at Meta > Samples > Build MRUK Samples - Added a start scene to navigate between samples - Moved the `Environment Panel Placement` sample from experimental to the main samples - Bug fixes and improvements across all samples Reviewed By: MartinSherburn Differential Revision: D84049594 fbshipit-source-id: bb4b6b9be9279b4c7ca10bc05cf527294f2fbf75