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Partially solves perf issues with the UInt8Array checks.
Fixes #302
  • Loading branch information
mcollina committed Jun 27, 2017
commit 1c98ed96b50acd111872f35f468c213ca189b86c
2 changes: 1 addition & 1 deletion build/files.js
Original file line number Diff line number Diff line change
Expand Up @@ -184,7 +184,7 @@ function _uint8ArrayToBuffer(chunk) {
return Buffer.from(chunk);
}
function _isUint8Array(obj) {
return Object.prototype.toString.call(obj) === '[object Uint8Array]' || Buffer.isBuffer(obj);
return Buffer.isBuffer(obj) || (typeof obj !== 'string' && Object.prototype.toString.call(obj) === '[object Uint8Array]');
}
/*</replacement>*/
`
Expand Down
2 changes: 1 addition & 1 deletion lib/_stream_readable.js
Original file line number Diff line number Diff line change
Expand Up @@ -58,7 +58,7 @@ function _uint8ArrayToBuffer(chunk) {
return Buffer.from(chunk);
}
function _isUint8Array(obj) {
return Object.prototype.toString.call(obj) === '[object Uint8Array]' || Buffer.isBuffer(obj);
return Buffer.isBuffer(obj) || typeof obj !== 'string' && Object.prototype.toString.call(obj) === '[object Uint8Array]';
}
/*</replacement>*/

Expand Down
31 changes: 10 additions & 21 deletions lib/_stream_writable.js
Original file line number Diff line number Diff line change
Expand Up @@ -84,7 +84,7 @@ function _uint8ArrayToBuffer(chunk) {
return Buffer.from(chunk);
}
function _isUint8Array(obj) {
return Object.prototype.toString.call(obj) === '[object Uint8Array]' || Buffer.isBuffer(obj);
return Buffer.isBuffer(obj) || typeof obj !== 'string' && Object.prototype.toString.call(obj) === '[object Uint8Array]';
}
/*</replacement>*/

Expand Down Expand Up @@ -408,26 +408,15 @@ function doWrite(stream, state, writev, len, chunk, encoding, cb) {

function onwriteError(stream, state, sync, er, cb) {
--state.pendingcb;
if (sync) processNextTick(afterError, stream, state, cb, er);else afterError(stream, state, cb, er);

if (sync) {
// defer the callback if we are being called synchronously
// to avoid piling up things on the stack
processNextTick(cb, er);
// this can emit finish, and it will always happen
// after error
processNextTick(finishMaybe, stream, state);
stream._writableState.errorEmitted = true;
stream.emit('error', er);
} else {
// the caller expect this to happen before if
// it is async
cb(er);
stream._writableState.errorEmitted = true;
stream.emit('error', er);
// this can emit finish, but finish must
// always follow error
finishMaybe(stream, state);
}
stream._writableState.errorEmitted = true;
stream.emit('error', er);
}

function afterError(stream, state, cb, err) {
cb(err);
finishMaybe(stream, state);
}

function onwriteStateUpdate(state) {
Expand Down Expand Up @@ -660,4 +649,4 @@ Writable.prototype._undestroy = destroyImpl.undestroy;
Writable.prototype._destroy = function (err, cb) {
this.end();
cb(err);
};
};
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lil nit