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dgram: generalized send queue to handle close
If the udp socket is not ready and we are accumulating
messages to send, it needs to delay closing the socket when
all messages are flushed.

Fixes: #7061
PR-URL: #7066
Reviewed-By: Anna Henningsen <anna@addaleax.net>
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mcollina committed Nov 19, 2016
commit 0d7bf1d72308603445a6de340e65fa2af3701682
52 changes: 39 additions & 13 deletions lib/dgram.js
Original file line number Diff line number Diff line change
Expand Up @@ -243,6 +243,32 @@ Socket.prototype.sendto = function(buffer,
};


function enqueue(self, toEnqueue) {
// If the send queue hasn't been initialized yet, do it, and install an
// event handler that flushes the send queue after binding is done.
if (!self._queue) {
self._queue = [];
self.once('listening', clearQueue);
}
self._queue.push(toEnqueue);
return;
}


function clearQueue() {
const queue = this._queue;
this._queue = undefined;

// Flush the send queue.
for (var i = 0; i < queue.length; i++)
queue[i]();
}


// valid combinations
// send(buffer, offset, length, port, address, callback)
// send(buffer, offset, length, port, address)
// send(buffer, offset, length, port)
Socket.prototype.send = function(buffer,
offset,
length,
Expand Down Expand Up @@ -290,18 +316,13 @@ Socket.prototype.send = function(buffer,
// If the socket hasn't been bound yet, push the outbound packet onto the
// send queue and send after binding is complete.
if (self._bindState != BIND_STATE_BOUND) {
// If the send queue hasn't been initialized yet, do it, and install an
// event handler that flushes the send queue after binding is done.
if (!self._sendQueue) {
self._sendQueue = [];
self.once('listening', function() {
// Flush the send queue.
for (var i = 0; i < self._sendQueue.length; i++)
self.send.apply(self, self._sendQueue[i]);
self._sendQueue = undefined;
});
}
self._sendQueue.push([buffer, offset, length, port, address, callback]);
enqueue(self, self.send.bind(self,
buffer,
offset,
length,
port,
address,
callback));
return;
}

Expand Down Expand Up @@ -347,10 +368,15 @@ function afterSend(err) {
this.callback(err, this.length);
}


Socket.prototype.close = function(callback) {
if (typeof callback === 'function')
this.on('close', callback);

if (this._queue) {
this._queue.push(this.close.bind(this));
return this;
}

this._healthCheck();
this._stopReceiving();
this._handle.close();
Expand Down
18 changes: 18 additions & 0 deletions test/parallel/test-dgram-close-in-listening.js
Original file line number Diff line number Diff line change
@@ -0,0 +1,18 @@
'use strict';
// Ensure that if a dgram socket is closed before the sendQueue is drained
// will not crash

const common = require('../common');
const dgram = require('dgram');

const buf = Buffer.alloc(1024, 42);

const socket = dgram.createSocket('udp4');

socket.on('listening', function() {
socket.close();
});

// adds a listener to 'listening' to send the data when
// the socket is available
socket.send(buf, 0, buf.length, common.PORT, 'localhost');