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src: get binding data store directly from the realm
We now store the binding data store in the realm and invoke
`Realm::AddBindingData` to add the binding data, so there is no
need to get a reference to the binding data store from the context
now, we can just get the reference from the realm.
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joyeecheung committed Apr 27, 2023
commit 60c49c31beb46ced55e7be56852b0d993d93dacd
12 changes: 6 additions & 6 deletions src/node_realm-inl.h
Original file line number Diff line number Diff line change
Expand Up @@ -88,14 +88,14 @@ inline T* Realm::AddBindingData(v8::Local<v8::Context> context,
// This won't compile if T is not a BaseObject subclass.
BaseObjectPtr<T> item =
MakeDetachedBaseObject<T>(this, target, std::forward<Args>(args)...);
BindingDataStore* map =
static_cast<BindingDataStore*>(context->GetAlignedPointerFromEmbedderData(
ContextEmbedderIndex::kBindingDataStoreIndex));
DCHECK_NOT_NULL(map);
DCHECK_EQ(context->GetAlignedPointerFromEmbedderData(
ContextEmbedderIndex::kBindingDataStoreIndex),
&binding_data_store_);
constexpr size_t binding_index = static_cast<size_t>(T::binding_type_int);
static_assert(binding_index < std::tuple_size_v<BindingDataStore>);
CHECK(!(*map)[binding_index]); // Should not insert the binding twice.
(*map)[binding_index] = item;
// Should not insert the binding twice.
CHECK(!binding_data_store_[binding_index]);
binding_data_store_[binding_index] = item;
DCHECK_EQ(GetBindingData<T>(context), item.get());
return item.get();
}
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