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Visual Profiler v2.0.0#11

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Cameron-Micka merged 7 commits into
microsoft:mainfrom
Cameron-Micka:user/cameron-micka/v2
Sep 9, 2022
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Visual Profiler v2.0.0#11
Cameron-Micka merged 7 commits into
microsoft:mainfrom
Cameron-Micka:user/cameron-micka/v2

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@Cameron-Micka Cameron-Micka commented Sep 6, 2022

This update to the Visual Profiler aims to:

  • Introduce new statistics that are now possible to track in Unity 2020.x+ (such as draw call and vertex counts)
  • Improve performance by eliminating all managed per frame allocations, emits only 1 draw call for the entire UI, and doesn't create any game objects
  • Custom (simple) text renderer for improved performance
  • Updated docs to reflect package workflow

ProfilerGuide

Address #10 to an extent.

Tested in editor, standalone, HoloLens 2, Quest 2, and WebGL.

Comment thread Data/VisualProfiler.shader
Comment thread VisualProfiler.cs Outdated
Comment thread VisualProfiler.cs Outdated
Comment thread VisualProfiler.cs Outdated
Comment thread VisualProfiler.cs Outdated
Cameron-Micka and others added 3 commits September 9, 2022 13:15
Co-authored-by: Kurtis <kurtie@microsoft.com>
Co-authored-by: Kurtis <kurtie@microsoft.com>
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2 participants