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Skew

Skew is a study case project that shows how to achieve a skew effect on 3D meshes.

Requirements

  • Unity 2019.3.0a12+

Compatibility

  • Universal Rendering Pipeline
  • Built-In Rendering Pipeline

Get Started

Create a material that uses the SkewLit shader (if using URP), or the Skew shader (if using the Built-In RP) and apply it to a mesh.

Material Properties

  • Skew Strenght: intensity of the skew effect.
  • Skew Offset: starting position of the skew effect. Leaving it to 0 will skew the object based on the local origin.

Example

Check the SkewExample scene for an example: by animating the Skew Strength property and the transform scale we can create a simple jelly effect.

SkewExample.mp4

TODO

  • Extend to SpriteRenderer and UI elements.

About

Skew is a study case project that shows how to achieve a skew effect on 3D primitives.

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