🎮 The Foundation: Unreal Engine & C++ With a solid background in Unreal Engine, I've spent my time building high performance systems and complex gameplay in C++. I focus on bridging the gap between heavy Blueprint logic and low level engine optimization, ensuring every frame counts.
⚡ The Power Couple: Unreal & Go I am currently bridging my expertise in UE5 with the high speed concurrency of Go. While C++ handles the "heavy lifting" in the engine—rendering, physics, and local game state—I use Go to build the robust, scalable backend infrastructure and tooling that supports the game world.
🌐 The Vision: Distributed Game Architecture My goal is to move away from monolithic game servers toward highly concurrent, distributed systems. By leveraging Go’s Goroutines and world class networking, I create the low latency services, asset pipelines, and high speed data processors that feed directly into my Unreal based clients.
