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Path Finding Algorithms 🏃

Pathfinding algorithms implemented in Unity.

This project implments Dijkstra, AStar, BreadthFirstSearch and GreedyBestFirst on a tiled grid. Set the start position, goal and create walls to visualise the step-by-step process of the algorithm. You can also change the iteration speed as well as color pallet.

Preview 👀

gif demo
gif demo

Getting Started 📃

Clone or download this repository and open the project with your favourite flavour of Unity.
This project was built with Unity 2020.1.17f1

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Pathfinding algorithms implemented in Unity.

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