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@@ -79,20 +79,20 @@ While IL2CPP transforms C# into C++ already, it generates a lot of overhead. The
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* Platform-dependent compilation via the [usual flags](https://docs.unity3d.com/Manual/PlatformDependentCompilation.html) (e.g. `#if UNITY_EDITOR`)
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*[CMake](https://cmake.org/) build system sets up any IDE project or command-line build
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* Code generator exposes any C# API (Unity, .NET, custom DLLs) with a simple JSON config file and runs from a menu in the Unity editor. It supports a wide range of features:
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* Class types
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* Struct types
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* Enumeration types
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* Base classes
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* Constructors
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* Methods
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* Fields
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* Properties (getters and setters)
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*`MonoBehaviour` classes with "message" functions like `Update`
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*`out` and `ref` parameters
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* Exceptions
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* Overloaded operators
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* Arrays (single- and multi-dimensional)
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* Delegates
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* Class types
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* Struct types
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* Enumeration types
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* Base classes
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* Constructors
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* Methods
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* Fields
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* Properties (getters and setters)
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*`MonoBehaviour` classes with "message" functions like `Update`
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