v3.0.0-beta
Isaac Lab 3.0 Beta 🚀
Isaac Lab 3.0 Beta is the next major release of Isaac Lab, built on Isaac Sim 6.0 and introducing a ground-up architectural overhaul. This release brings multi-backend physics, a pluggable renderer system, Warp-native data pipelines, and a kit-less installation mode — enabling faster, more flexible robot learning research.
⚠️ This is a beta release. Thedevelopbranch is under active development and may experience breaking changes, error messages, or performance regressions in some use cases.
✨ Highlights
Multi-Backend Physics Architecture
Isaac Lab 3.0 introduces a factory-based multi-backend architecture that separates simulation backend–specific code from the core API. Asset and sensor classes (e.g., Articulation, RigidObject, ContactSensor) are now backed by abstract base classes, with backend-specific implementations in dedicated extension packages:
isaaclab_physx— Full PhysX backend (default), including deformable objects, surface grippers, contact sensors, IMU, and frame transformers.isaaclab_newton— New Newton physics backend powered by MuJoCo-Warp, supporting MJWarp, XPBD, and Featherstone solvers with CUDA-graph acceleration.
Your existing imports from isaaclab.assets and isaaclab.sensors continue to work — the factory automatically dispatches to the active backend at runtime.
Newton Physics Backend
The new isaaclab_newton extension enables running Isaac Lab environments without Isaac Sim (kit-less mode). Newton support includes:
- Articulations, rigid objects, and rigid object collections
- Contact sensors
- MuJoCo-Warp solver with configurable integrators (
implicitfast,euler) and contact models (pyramidal,elliptic) - CUDA graph support for high-throughput stepping
- Newton-compatible presets for 20+ environments (locomotion, manipulation, classic control)
Pluggable Renderer System
A new BaseRenderer abstraction supports multiple rendering backends via a factory pattern:
| Backend | Requires Isaac Sim? | Best For |
|---|---|---|
| Isaac RTX | Yes | Full sensor fidelity, photorealistic rendering |
| OVRTX | No (+ isaaclab_ov[ovrtx]) |
Kit-less RTX pipeline |
| Newton Warp | No (kit-less) | Fast training without RTX |
Pluggable Visualizer System
Isaac Lab 3.0 introduces a new pluggable visualizer framework (isaaclab_visualizers) with four interchangeable backends, all decoupled from the physics engine and renderer:
| Visualizer | Best For | Key Features |
|---|---|---|
| Omniverse (Kit) | High-fidelity, Isaac Sim integration | USD stage, visual markers, live training plots |
| Newton | Fast iteration, low overhead | OpenGL rendering, physics debug markers (joints, contacts, COM), interactive camera controls |
| Rerun | Remote viewing & replay | Web viewer, timeline scrubbing, .rrd recording/export |
| Viser | Web-based sharing & recording | Browser-based via Newton Warp renderer, public share URLs, .viser recording |
Launch from the CLI with the new --viz flag (replaces the deprecated --headless flag):
Multiple visualizers at once:
python train.py --task Isaac-Cartpole-v0 --viz kit,newton,rerun
Single visualizer:
python train.py --task Isaac-Cartpole-v0 --viz newton
Web-based Viser visualizer:
python train.py --task Isaac-Cartpole-v0 --viz viser
Headless (no visualizers):
python train.py --task Isaac-Cartpole-v0
Warp-Native Data Pipeline
All .data.* properties on asset and sensor classes now return wp.array (NVIDIA Warp) instead of torch.Tensor. Internal state buffers use structured warp types (wp.vec3f, wp.quatf, wp.transformf, wp.spatial_vectorf), and fused GPU kernels replace Python-level loops for state extraction, velocity transforms, and data write-back. Convert back to torch with wp.to_torch() when needed.
Preset System for Multi-Backend Environments
A new PresetCfg pattern allows a single environment config to declare named variants for different backends. Select a preset at launch:
Run with Newton backend:
python train.py task=Isaac-Ant-v0 presets=newton
Run with default PhysX backend:
python train.py task=Isaac-Ant-v0
Lazy Exporting & Resolvable Strings
All packages now use lazy exporting with .pyi stubs, so importing a top-level module (e.g., import isaaclab.sensors) no longer eagerly pulls in heavyweight dependencies. Config fields like class_type store references as resolvable strings that are resolved only after SimulationApp is initialized, enabling automatic physics-backend selection.
Isaac Teleop Integration
XR teleoperation is now powered by Isaac Teleop via the new isaaclab_teleop extension, replacing the previous isaaclab.devices.openxr stack. The new system provides a unified teleoperation interface with pipeline-based retargeting configuration.
💥 Breaking Changes
Quaternion Format: WXYZ → XYZW
All quaternions throughout Isaac Lab now use XYZW ordering to align with Warp, PhysX, and Newton conventions. Hard-coded quaternion values must be updated. A quaternion finder tool is provided to help locate and fix quaternions.
Data Properties Return wp.array
All .data.* properties now return wp.array. Wrap with wp.to_torch() for PyTorch compatibility. An automated migration tool is available at scripts/tools/wrap_warp_to_torch.py.
Write Method Index/Mask Split
All asset write methods have been split into _index and _mask variants. The previous write_*_to_sim(data, env_ids) pattern is replaced by:
write_*_to_sim_index(data, env_ids)— sparse indexed datawrite_*_to_sim_mask(data, env_mask)— full data with boolean mask
Deprecated APIs
root_physx_view→ useroot_viewobject_*naming onRigidObjectCollection→ usebody_*--headlessCLI argument → use--visualizer/--viz- OpenXRDevice / OpenXRDeviceCfg → use IsaacTeleopDevice / IsaacTeleopCfg
- Sensor
pose_w,pos_w,quat_wproperties → useFrameTransformer
URDF & MJCF Importers Updated
Both importers have been rewritten for Isaac Sim 6.0. Several configuration settings have been removed, renamed, or replaced. See the Migration Guide for details.
Updated Dependencies
- Python 3.12
- PyTorch 2.10.0+cu128
- NumPy 2.3.1
- Isaac Sim 6.0
⚠️ Known Limitations
- Ubuntu only — The develop branch is currently available on Ubuntu. Windows support and Isaac Lab pip wheels will be available soon.
- Newton backend is in active development — Not all environments have Newton presets yet. Some features (e.g., deformable objects, surface grippers, material randomization) are PhysX-only.
- Performance regressions may be observed in some use cases as the multi-backend architecture stabilizes.
- Breaking changes may still occur on the develop branch before the final 3.0 release.
📖 Migration Guide
For a comprehensive guide on migrating from Isaac Lab 2.x to 3.0, including code examples, API rename tables, and automated tooling, see the Migration Guide.