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halgorithm
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phaser
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webgl-tilemap
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Commits on May 4, 2016
Docs update.
photonstorm
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Commits on Apr 13, 2016
Alter BitmapText to use toString on text parameter in constructor
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lewiji
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Commits on Apr 7, 2016
You can now pass a TilemapLayer as a Texture to a TileSprite. A limitation of this is that if you pass it to a TileSprite it will make a fill pattern from the TilemapLayer at that instant it's pass…
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photonstorm
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Commits on Apr 6, 2016
Graphics objects can now have a Physics Body directly attached to them, where-as before it would throw an error due to a lack of anchor property (thanks @NLilley #2400)
photonstorm
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Removed further mentions of RenderTexture re: TileSprite.
photonstorm
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jsdocs update #2384
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Merge pull request #2371 from stoneman1/dev
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Commits on Apr 5, 2016
Passing a BitmapData to a TileSprite as a texture would fail if the BitmapData had not been previously added to the cache. It now uses the new frameData property (thanks @mzamateo @lucap86 #2380)
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BitmapData has a new property `frameData` which is a Phaser.FrameData container instance. It contains a single Frame by default, matching the dimensions of the entire BitmapData, but can be populat…
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Commits on Apr 4, 2016
Text that used fonts which had numbers in their names wouldn't be correctly rendered unless you explicitly set the font property after creation. You can now pass font names with numbers in them as …
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BitmapData.copy, and by extension draw, drawFull, drawGroup, etc, would incorrectly handle drawing a tinted Sprite if it was using a frame from a texture atlas (thanks @PhaserDebugger #2405)
photonstorm
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2015 - 2016.
photonstorm
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The Destroy component will now call TweenManager.removeFrom, removing any active tweens from the TweenManager upon the Game Objects destructions (thanks @PokemonAshLovesMyTurkeyAndILikeYouTwo #2408)
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Merge pull request #2402 from jakewilson/dev
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Negative lineSpacing in Text objects will no longer crop the bottom pixels off lines of text (thanks @gaelenh #2379 #2374)
photonstorm
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Formatting.
photonstorm
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Commits on Apr 3, 2016
Add "maxLines" style attribute to Text object, maximum number of lines
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slashman
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Commits on Mar 29, 2016
Added ability to kill a Game Object when it leaves camera bounds.
jakewilson
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ae663f9
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Commits on Mar 2, 2016
Fixed backwards compatibility issue.
stoneman1
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ee335fe
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MediaStream.stop() deprecated. Using MediaStreamTrack.stop() instead.
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Commits on Feb 18, 2016
BaseTexture.destroy wasn't correctly removing the texture from the BaseTextureCache if it was a cached CanvasPool entry (such as Text objects use), causing drawImage errors in Canvas mode, and just…
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Commits on Feb 17, 2016
SpriteBatch incorrectly applied the PIXI SpriteBatch prototype over the top of Phaser.Group meaning that Sprites with animations wouldn't render correctly (thanks @qdrj #1951)
photonstorm
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Text with lineSpacing set wouldn't apply the lineSpacing to the final line of text in the Text string, or to text with just single lines. This could lead to incorrect height calculations for furthe…
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Commits on Feb 4, 2016
Text.useAdvancedWrap allows you to swap between the Basic and the Advanced word wrapping functions. In Advanced it will wrap long-words and condense and trim excess white space (thanks @soldoutacti…
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Commits on Feb 3, 2016
BitmapData.drawGroup can now handle drawing Emitters and BitmapText objects that are part of the Group.
photonstorm
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GameObject.revive used to add the health amount given to the Game Object (via `heal`) instead of setting it as the new health amount. It now calls `setHealth` instead, giving it the exact amount (t…
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Sprite (and all Game Objects) have a new argument in their destroy method: `destroyTexture`. This boolean (which is false by default) controls if the BaseTexture of the Game Object should be destro…
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BitmapData would always create a private `_swapCanvas` which was a clone of its main canvas used for advanced movement operations. This no longer happens. The swap canvas is created only as needed,…
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Commits on Feb 2, 2016
Updated defs and improved jsdocs for #2277
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Merge pull request #2277 from slashman/exposeWrappedLinesOnText
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Fixed BitmapText.cleanText so it works properly with new-lines within the text.
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Merge pull request #2222 from FracturedShader/patch-2
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The Style object passed in to Phaser.Text is now cloned instead of referenced. This means you can adjust single Text instances without invaliding other Text objects using the same style object (tha…
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The Video game object used an anonymous bound function for both the 'ended' and 'playing' event listeners, meaning that they were never removed properly (thanks @ramalhovfc #2303)
photonstorm
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Commits on Feb 1, 2016
Merge pull request #2168 from nlotz/dev
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