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WebIDL: add WebGPURasterizationStateDescriptor - #141
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Kangz
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Dec 4, 2018
kainino0x
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I don't know anything about the depth bias options, but LGTM
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@kvark , @RafaelCintron , @litherum , can you take a look at this pr? These features are basically the same among D3D12, Metal and Vulkan. A small difference is that D3D12 uses integer depth bias constant factor, while Vulkan and Metal accept floats. I use an integer here to avoid troubles with portability, just as Dzmitry pointed out at the corresponding investigation issue. |
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This was discussed in the 10 Dec 2018 meeting |
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Approved at that meeting. |
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Per the discussions at #137, I submitted this pull request to update the WebIDL.
In addition, we can add some features related to rasterization state (like depth clip/clamp and triangle fill mode) as extensions if we are clear about how to add extensions in WebGPU IDL.
PTAL when you have time, @kvark , @RafaelCintron , @litherum , @kainino0x , @Kangz . Thank you.