Rendering algorithm (vertex and primitive assembly)#1293
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kvark merged 5 commits intogpuweb:mainfrom Jan 28, 2021
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Kangz
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Dec 10, 2020
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kainino0x
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Dec 14, 2020
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It might be easier for iterations to make an issue / PR with just the IDL for things so that you don't need to update all the Bikeshed references. |
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This is now rebased, doesn't contain any API changes, and can be merged. More stuff to follow, of course, but we don't have to wait for it. |
kainino0x
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Jan 27, 2021
Co-authored-by: Kai Ninomiya <kainino1@gmail.com>
kvark
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Jan 27, 2021
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Nicely detailed review, thanks @kainino0x !
All except one points are addressed.
kainino0x
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Jan 27, 2021
toji
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Jan 28, 2021
toji
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Jan 28, 2021
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Closes #936
Based on #1288
First stab at describing how render pipeline works.
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