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Rendering algorithm (vertex and primitive assembly)#1293

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kvark merged 5 commits intogpuweb:mainfrom
kvark:rendering
Jan 28, 2021
Merged

Rendering algorithm (vertex and primitive assembly)#1293
kvark merged 5 commits intogpuweb:mainfrom
kvark:rendering

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@kvark kvark commented Dec 10, 2020

Closes #936
Based on #1288

First stab at describing how render pipeline works.


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@kvark kvark mentioned this pull request Dec 10, 2020
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Previews, as seen at the time of posting this comment:
WebGPU | IDL
WGSL
cd8ebe2

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Previews, as seen at the time of posting this comment:
WebGPU | IDL
WGSL
6556e2b

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Kangz commented Dec 17, 2020

It might be easier for iterations to make an issue / PR with just the IDL for things so that you don't need to update all the Bikeshed references.

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kvark commented Jan 22, 2021

This is now rebased, doesn't contain any API changes, and can be merged. More stuff to follow, of course, but we don't have to wait for it.

@kvark kvark marked this pull request as ready for review January 22, 2021 21:51
@kvark kvark changed the title Rendering algorithm Rendering algorithm (vertex and primitive assembly) Jan 22, 2021
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kvark and others added 2 commits January 27, 2021 09:23
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Nicely detailed review, thanks @kainino0x !
All except one points are addressed.

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@kvark kvark requested a review from toji January 27, 2021 19:02
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@kvark kvark merged commit 33ca522 into gpuweb:main Jan 28, 2021
@kvark kvark deleted the rendering branch January 28, 2021 18:38
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Re-organize GPURenderPipelineDescriptor according to the structure of the GPU pipeline

4 participants