Add dedicated rubber band spring for overscroll recovery in BouncingScrollPhysics#187568
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MTtankkeo wants to merge 2 commits into
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Add dedicated rubber band spring for overscroll recovery in BouncingScrollPhysics#187568MTtankkeo wants to merge 2 commits into
MTtankkeo wants to merge 2 commits into
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This pull request introduces a new rubberBandSpring to BouncingScrollPhysics to simulate iOS-style exponential decay for stationary overscroll releases, updating related tests to reflect faster animation convergence. Feedback on the changes highlights a potential logic regression in createBallisticSimulation where using <= instead of < to define isStationary alters behavior when the velocity is exactly equal to the tolerance threshold.
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Note
Relanding #182426.
Thank you for your review and guidance on the previous PR.
I'm relanding this with the fix for the test failures that caused the issue before. (I've updated the regression test to account for the faster convergence rate of the new physics.)
Fixes #181752
(for detailed analysis, measurements, and discussion, please refer to the original issue.)
This pull request implements a dedicated “rubber band” physics for overscroll snap-back in BouncingScrollPhysics on iOS to better match the native UIScrollView feel.
Note
This change adjusts spring constants and simulation behavior
to improve iOS scroll fidelity.
Given that this change primarily involves physics parameter tuning,
it may reasonably qualify as test-exempt. However, I am not entirely
certain what level of automated testing would be considered appropriate.
Please let me know if additional tests are expected,
and I am happy to update the PR accordingly.
Pre-launch Checklist
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