feat(web): implement image decoding throttling for HTML images#186032
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Introduces a centralized ImageDecodingManager to coordinate the concurrency and memory footprint of HTMLImageElement.decode() calls. This prevents resource exhaustion and silent crashes on browsers like iOS Safari when handling high volumes of large image assets. - Added ImageDecodingManager to enforce safety limits (20 decodes / 128MB). - Refactored HtmlImageElementCodec to use a multi-phase throttled decode. - Implemented aggressive resource reclamation by clearing img.src on disposal. - Added unit tests for the manager and updated codec integration tests.
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This pull request introduces an ImageDecodingManager to throttle HTMLImageElement.decode() calls, addressing resource exhaustion and crashes on browsers like iOS Safari. The HtmlImageElementCodec is refactored into a multi-phase asynchronous process that manages concurrency and memory limits through a centralized FIFO queue. Feedback focuses on improving resource reclamation by clearing image sources during failures and enhancing error reporting by wrapping decoding operations in descriptive exceptions.
mdebbar
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May 5, 2026
mdebbar
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May 7, 2026
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Introduces a centralized ImageDecodingManager to coordinate the concurrency and memory footprint of
HTMLImageElement.decode()calls. This prevents resource exhaustion and silent crashes on browsers like iOS Safari when handling high volumes of large image assets.Largely alleviates #152709
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