Fix isTouching()#11277
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islemaster
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Oct 20, 2016
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| it('does not affect the location or velocity of the sprite', function () { | ||
| it('does not affect the location of the sprite', function () { |
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This test's name said it checked that velocity was not modified, but the test itself only checked positions 😁 which explains how this slipped through the cracks before.
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Fixes a regression in the behavior of
Sprite.isTouching()introduced by #11212. While the regression is live, it's easily illustrated by this demo: https://studio.code.org/projects/gamelab/J2-3Jb08SuAioE9pwQcyJA/viewI'd forgotten that our
Sprite.isTouching()does not actually alias p5.play'sSprite.overlap, but was changed in #9702 to callSprite.collide()with an extra argument that skips changes to position or velocity, to take advantage of the better tunneling code incollide(). Here I'm simply respecting that extra argument. I think we can eventually remove it, but I want to fix the regression first.