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google_setup
Before you can start using Google Play Services in your game and test it, you first need to set up a few things on Google Play. This page gives an overview of what needs to be set up and refers to the Google Play documentation for more information.
The first steps involve creating and setting up an app on Google Play, setting it up for testing and creating a release:
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Create and set up an app on your Google Play Developer Console for the game.
Note
For your own dev testing we recommend you set up an internal test, as the review times are very quick (typically your app is ready for download via the Play Store app within an hour or two) and the process of getting builds to your testers is more straightforward than the other tracks.
Note
If you are sharing app bundles or APKs with testers directly through internal app sharing, testers need to have this enabled. See How authorized testers turn on internal app sharing on the page Share app bundles and APKs internally.
Note
If, during upload, you get an error message saying the release is not compliant with the Google Play 64-bit requirement you should check the Build for ARM64 game option under Android Game Options (Game Options > Android > Architecture > Build for ARM64). This needs to be checked.
The next steps to set up Google Play Services involve setting up Google Play Games Services for the app, creating credentials and finally setting up leaderboards, achievements and saved games:
- Set up Google Play Games Services
- Generate an OAuth 2.0 client ID
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Create Access Credentials (for the key hash see the Keystore section in the Android Preferences)
- Create a Developer Keystore credential
- Create a Play Store credential
- Set up Google Play games services features
The next thing to do is the Extension Setup.
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