Repository files navigation Chapter 2: Getting Started with Vulkan
Introduction to Vulkan
Vulkan Setup, handshake with device
Hello World in Vulkan - Rendering a Simple Triangle
Buffer resource in Vulkan
Validation layers.
Chapter 3: Build an endless 2D canvas application
Simple 2D canvas application
Introduction to texture resources.
Simple 2D transformation.
Chapter 4: Moving from 2D to 3D World
Getting started with 3D Programming in Vulkan
Working with Meshing with Assimp
Let there be a light – Bringing Light Shading
Spherical mapping reflect
Fly through procedural terrains
Chapter 6: Building responsive UI interface
Geometric Instancing – Rendering multiple object in single command
Getting started with Scene-Graphs
Transformation Graph - preserving Parent-Child transformation.
Create complex models with transformation graph
Implementing a scene with multiple views
Event management Mouse interaction
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