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Implement SplayTree #5142
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3876802
feat: implement SplayTree
sozelfist 08f223f
chore(docs): update docstring
sozelfist 6a61536
ref: add `traverse` method
sozelfist a357336
ref: update tests
sozelfist 35a77ab
ref: refactor
sozelfist 897633d
chore: fix checkstyle warning
sozelfist 3d9cf0e
ref: add tests
sozelfist 79dad80
ref: update implementation
sozelfist 9fbd1c0
chore(fix:style): fix Maven checkstyle
sozelfist 12effaf
ref: add default pattern to switch statement
sozelfist d07f7bb
chore: fix clang-format issue
sozelfist d069405
ref: refactor SplayTree implementation
sozelfist 0c44838
chore: fix clang-format issue
sozelfist a0b9fd3
chore(tests): update tests
sozelfist 3935b05
ref: refactor implementation
sozelfist 95dc5c9
chore(fix[check-style]): use braces in `if` statement
sozelfist 0fe1dd9
Merge branch 'master' into feat/ds/splay_tree
sozelfist e5a39ae
chore: update splaytree initialization
sozelfist d2546e7
ref: update tests
sozelfist 16df17c
chore: add tests `testZigZagCaseWithNullChild()`
sozelfist c9f0696
ref: improve splay tree
sozelfist 7125270
Update directory
ec4e304
Merge branch 'master' into feat/ds/splay_tree
sozelfist 8306158
Update directory
99e6f97
chore: format code
sozelfist 1402ab9
chore: remove redundant `final`
sozelfist a917047
ref: improve splay tree
sozelfist 5431d3e
chore: reorganize code structure
sozelfist 155e54b
chore: remove redundant test
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feat: implement SplayTree
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src/main/java/com/thealgorithms/datastructures/trees/SplayTree.java
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| package com.thealgorithms.datastructures.trees; | ||
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| import java.util.LinkedList; | ||
| import java.util.List; | ||
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| /** | ||
| * Implementation of a Splay Tree data structure. | ||
| * | ||
| * <p> | ||
| * A splay tree is a self-adjusting binary search tree with the additional property | ||
| * that recently accessed elements are quick to access again. It performs basic | ||
| * operations such as insertion, deletion, and searching in O(log n) amortized time, | ||
| * where n is the number of elements in the tree. | ||
| * </p> | ||
| * | ||
| * <p> | ||
| * The key feature of splay trees is the splay operation, which moves a node closer | ||
| * to the root of the tree when it is accessed. This operation helps to maintain | ||
| * good balance and improves the overall performance of the tree. After performing | ||
| * a splay operation, the accessed node becomes the new root of the tree. | ||
| * </p> | ||
| * | ||
| * <p> | ||
| * Splay trees have applications in various areas, including caching, network routing, | ||
| * and dynamic optimality analysis. | ||
| * </p> | ||
| */ | ||
| public class SplayTree { | ||
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| private static class Node { | ||
| int key; | ||
| Node left, right; | ||
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| Node(int key) { | ||
| this.key = key; | ||
| left = right = null; | ||
| } | ||
| } | ||
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| private Node root; | ||
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| /** | ||
| * Constructs an empty SplayTree. | ||
| */ | ||
| public SplayTree() { | ||
| root = null; | ||
| } | ||
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| /** | ||
| * Zig operation. | ||
| * | ||
| * <p> | ||
| * The zig operation is used to perform a single rotation on a node to move it closer to | ||
| * the root of the tree. It is typically applied when the node is a left child of its parent | ||
| * and needs to be rotated to the right. | ||
| * </p> | ||
| * | ||
| * @param x The node to perform the zig operation on. | ||
| * @return The new root node after the operation. | ||
| */ | ||
| private Node rotateRight(Node x) { | ||
| Node y = x.left; | ||
| x.left = y.right; | ||
| y.right = x; | ||
| return y; | ||
| } | ||
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| /** | ||
| * Zag operation. | ||
| * | ||
| * <p> | ||
| * The zag operation is used to perform a single rotation on a node to move it closer to | ||
| * the root of the tree. It is typically applied when the node is a right child of its parent | ||
| * and needs to be rotated to the left. | ||
| * </p> | ||
| * | ||
| * @param x The node to perform the zag operation on. | ||
| * @return The new root node after the operation. | ||
| */ | ||
| private Node rotateLeft(Node x) { | ||
| Node y = x.right; | ||
| x.right = y.left; | ||
| y.left = x; | ||
| return y; | ||
| } | ||
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| /** | ||
| * Splay operation. | ||
| * | ||
| * <p> | ||
| * The splay operation is the core operation of a splay tree. It moves a specified node | ||
| * closer to the root of the tree by performing a series of rotations. The goal of the splay | ||
| * operation is to improve the access time for frequently accessed nodes by bringing them | ||
| * closer to the root. | ||
| * </p> | ||
| * | ||
| * <p> | ||
| * The splay operation consists of three main cases: | ||
| * <ul> | ||
| * <li>Zig-Zig case: Perform two consecutive rotations.</li> | ||
| * <li>Zig-Zag case: Perform two consecutive rotations in opposite directions.</li> | ||
| * <li>Zag-Zag case: Perform two consecutive rotations.</li> | ||
| * </ul> | ||
| * </p> | ||
| * | ||
| * <p> | ||
| * After performing the splay operation, the accessed node becomes the new root of the tree. | ||
| * </p> | ||
| * | ||
| * @param root The root of the subtree to splay. | ||
| * @param key The key to splay around. | ||
| * @return The new root of the splayed subtree. | ||
| */ | ||
| private Node splay(Node root, int key) { | ||
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| if (root == null || root.key == key) return root; | ||
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| if (root.key > key) { | ||
| if (root.left == null) return root; | ||
| // Zig-Zig case | ||
| if (root.left.key > key) { | ||
| // Recursive call to splay on grandchild | ||
| root.left.left = splay(root.left.left, key); | ||
| // Perform zig operation on parent | ||
| root = rotateRight(root); | ||
| } // Zig-Zag case | ||
| else if (root.left.key < key) { | ||
| // Recursive call to splay on grandchild | ||
| root.left.right = splay(root.left.right, key); | ||
| // Perform zag operation on parent | ||
| if (root.left.right != null) root.left = rotateLeft(root.left); | ||
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| } | ||
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| return (root.left == null) ? root : rotateRight(root); | ||
| } else { | ||
| if (root.right == null) return root; | ||
| // Zag-Zag case | ||
| if (root.right.key > key) { | ||
| // Recursive call to splay on grandchild | ||
| root.right.left = splay(root.right.left, key); | ||
| // Perform zig operation on parent | ||
| if (root.right.left != null) root.right = rotateRight(root.right); | ||
| } // Zag-Zig case | ||
| else if (root.right.key < key) { | ||
| // Recursive call to splay on grandchild | ||
| root.right.right = splay(root.right.right, key); | ||
| // Perform zag operation on parent | ||
| root = rotateLeft(root); | ||
| } | ||
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| return (root.right == null) ? root : rotateLeft(root); | ||
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| } | ||
| } | ||
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| /** | ||
| * Insert a key into the SplayTree. | ||
| * | ||
| * @param key The key to insert. | ||
| */ | ||
| public void insert(int key) { | ||
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| root = insertRec(root, key); | ||
| root = splay(root, key); | ||
| } | ||
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| /** | ||
| * Recursive function to insert a key. | ||
| * | ||
| * @param root The root of the subtree to insert the key into. | ||
| * @param key The key to insert. | ||
| * @return The root of the modified subtree. | ||
| */ | ||
| private Node insertRec(Node root, int key) { | ||
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| if (root == null) return new Node(key); | ||
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| if (root.key > key) { | ||
| root.left = insertRec(root.left, key); | ||
| } else if (root.key < key) { | ||
| root.right = insertRec(root.right, key); | ||
| } | ||
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| return root; | ||
| } | ||
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| /** | ||
| * Search for a key in the SplayTree. | ||
| * | ||
| * @param key The key to search for. | ||
| * @return True if the key is found, otherwise false. | ||
| */ | ||
| public boolean search(int key) { | ||
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| root = splay(root, key); | ||
| return root != null && root.key == key; | ||
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| } | ||
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| /** | ||
| * Delete a key from the SplayTree. | ||
| * | ||
| * @param key The key to delete. | ||
| */ | ||
| public void delete(int key) { | ||
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| root = deleteRec(root, key); | ||
| } | ||
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| /** | ||
| * Recursive function to delete a key. | ||
| * | ||
| * @param root The root of the subtree to delete the key from. | ||
| * @param key The key to delete. | ||
| * @return The root of the modified subtree. | ||
| */ | ||
| private Node deleteRec(Node root, int key) { | ||
| if (root == null) return null; | ||
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| if (root.key > key) { | ||
| root.left = deleteRec(root.left, key); | ||
| } else if (root.key < key) { | ||
| root.right = deleteRec(root.right, key); | ||
| } else { | ||
| // Found the node to delete | ||
| if (root.left == null) | ||
| return root.right; | ||
| else if (root.right == null) | ||
| return root.left; | ||
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| // Node with two children: Get the inorder successor (smallest in the right subtree) | ||
| root.key = minValue(root.right); | ||
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| // Delete the inorder successor | ||
| root.right = deleteRec(root.right, root.key); | ||
| } | ||
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| return root; | ||
| } | ||
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| /** | ||
| * Find the minimum value in a subtree. | ||
| * | ||
| * @param root The root of the subtree to find the minimum value in. | ||
| * @return The minimum value in the subtree. | ||
| */ | ||
| private int minValue(Node root) { | ||
| int minValue = root.key; | ||
| while (root.left != null) { | ||
| minValue = root.left.key; | ||
| root = root.left; | ||
| } | ||
| return minValue; | ||
| } | ||
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| /** | ||
| * Perform an in-order traversal of the SplayTree. | ||
| * | ||
| * @return A vector containing the keys in in-order traversal order. | ||
|
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| */ | ||
| public List<Integer> inOrder() { | ||
| List<Integer> result = new LinkedList<>(); | ||
| inOrderRec(root, result); | ||
| return result; | ||
| } | ||
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| /** | ||
| * Recursive function for in-order traversal. | ||
| * | ||
| * @param root The root of the subtree to traverse. | ||
| * @param result The vector to store the traversal result. | ||
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| */ | ||
| private void inOrderRec(Node root, List<Integer> result) { | ||
| if (root != null) { | ||
| inOrderRec(root.left, result); | ||
| result.add(root.key); | ||
| inOrderRec(root.right, result); | ||
| } | ||
| } | ||
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| /** | ||
| * Perform a pre-order traversal of the SplayTree. | ||
| * | ||
| * @return A vector containing the keys in pre-order traversal order. | ||
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| */ | ||
| public List<Integer> preOrder() { | ||
| List<Integer> result = new LinkedList<>(); | ||
| preOrderRec(root, result); | ||
| return result; | ||
| } | ||
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| /** | ||
| * Recursive function for pre-order traversal. | ||
| * | ||
| * @param root The root of the subtree to traverse. | ||
| * @param result The vector to store the traversal result. | ||
|
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| */ | ||
| private void preOrderRec(Node root, List<Integer> result) { | ||
| if (root != null) { | ||
| result.add(root.key); | ||
| preOrderRec(root.left, result); | ||
| preOrderRec(root.right, result); | ||
| } | ||
| } | ||
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| /** | ||
| * Perform a post-order traversal of the SplayTree. | ||
| * | ||
| * @return A vector containing the keys in post-order traversal order. | ||
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| */ | ||
| public List<Integer> postOrder() { | ||
| List<Integer> result = new LinkedList<>(); | ||
| postOrderRec(root, result); | ||
| return result; | ||
| } | ||
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| /** | ||
| * Recursive function for post-order traversal. | ||
| * | ||
| * @param root The root of the subtree to traverse. | ||
| * @param result The vector to store the traversal result. | ||
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| */ | ||
| private void postOrderRec(Node root, List<Integer> result) { | ||
| if (root != null) { | ||
| postOrderRec(root.left, result); | ||
| postOrderRec(root.right, result); | ||
| result.add(root.key); | ||
| } | ||
| } | ||
| } | ||
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