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Commits on Jan 5, 2015
jsdocs fixes.
photonstorm
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8cd98e2
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Commits on Jan 2, 2015
Removed redundant updateTransform call.
photonstorm
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Commits on Jan 1, 2015
Body updateTransform patch re: #1493 and #1490
photonstorm
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Commits on Dec 11, 2014
Typo fixes :)
photonstorm
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The P2 World constructor wouldn't let you use your own config unless you specified both the gravity *and* broadphase. Now allows one or both (thanks @englercj #1412)
photonstorm
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P2.postBroadphaserHandler updated to avoid skipping final 2 pairs.
photonstorm
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Commits on Nov 30, 2014
Documentation - consistency updates
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Commits on Nov 25, 2014
P2.BodyDebug always lagged behind the position of the Body it was tracking by one frame, which became visible at high speeds. It now syncs its position in the Body.postUpdate which prevents this fr…
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When you change State the P2 Physics world is no longer fully cleared. All of the bodies, springs, fixtures, materials and constraints are removed - but config settings such as gravity, restitution…
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Commits on Nov 12, 2014
Minor logic fix to nested loop counters.
pjbaron
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Merge remote-tracking branch 'phaser-github/dev' into dev
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Commits on Nov 11, 2014
Add getObjectsAtLocation method in Arcade physics.
pjbaron
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ArcadePhysics.skipQuadTree is now set to `true` by default. A QuadTree is a wonderful thing if the objects in your game are well spaced out. But in tightly packed games, especially those with tilem…
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Commits on Nov 8, 2014
P2.BodyDebug circles were drawing at half widths (thanks @enriqueto #1288)
photonstorm
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Commits on Nov 3, 2014
Adjusted particle emitter for slow-mo.
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Commits on Nov 2, 2014
Established fixed steps for logic update with catch-up for dropped frames.
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Commits on Oct 21, 2014
JSDoc fixes.
photonstorm
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Commits on Sep 29, 2014
jshint fixes.
photonstorm
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Added Box2D handler support.
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Commits on Sep 27, 2014
Fix docs for collide and collideHandler
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Commits on Sep 16, 2014
Lots of jsdocs fixes ready for the new doc generator.
photonstorm
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Commits on Sep 9, 2014
The physics config object is now stored locally in World.config.
photonstorm
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Commits on Sep 8, 2014
P2.Body.addCapsule didn't use to pass the radius value through pxm, but now does so you have to specify it in pixels, not meters.
photonstorm
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Commits on Sep 4, 2014
World.createDistanceConstraint signature changed to include new local anchors (thanks @rhmoller #1169)
photonstorm
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Commits on Sep 2, 2014
P2.World.getSprings used to return an empty array, but now returns all the Springs in the world (#1134)
photonstorm
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Commits on Sep 1, 2014
Firxed for travis build.
ctmartinez1992
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Merge branch 'dev' of https://github.com/photonstorm/phaser into dev
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Added support to pass 2 array in Arcade collide and overlap (response to an issue).
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ArcadePhysics.overlap has been updated so that the Body.overlapX/Y properties are set to the amount the two bodies overlapped by. Previously they were zero and only populated during the separation …
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Commits on Aug 29, 2014
Moved Springs to not extend p2 Springs as they break when added to the p2.World. Springs and spring removal now working properly (#1134)
photonstorm
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Arcade.overlap and collide are now more consistent about allowing a Group vs. Group or Group vs. Array of Groups set (thanks @pyromanfo #877 #1147)
photonstorm
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Merge pull request #1147 from pyromanfo/dev
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photonstorm
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Fix for group vs group within group collision (fixes #877)
Allen Cook
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jsdocs update for collideWorldBounds #1010
photonstorm
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Commits on Aug 28, 2014
P2.PointProxy.mx and my values are get and set in meters with no pixel conversion taking place.
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