优化了对象池返回对象的代码#2
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我优化了对象池模式的部分代码。原版本中,返回对象实例到对象栈需要从传入的GameObject中GetComponent到PoolObject。在绝大多数应用场景,对象池返回对象(ReturnObjectToPool)是一个很频繁的行为,频繁调用GetComponent会造成CPU的开销。解决方案是将案例代码中的列表类型从GameObject改
为PoolObject并修改涉及到的逻辑。
已经测试效果与原来的一致。
工程版本升级到2018.1版本,可以相互兼容。
Can't you add it?