Releases: MagicMods/SimTouch
Releases · MagicMods/SimTouch
Release list
v1.0
Phase 1: JS Prototyping Environment
- Purpose: Rapidly develop, test, visualize, and tune core simulation algorithms intended for the embedded target. Acts as a functional specification.
- Simulation: Real-time particle-based simulation including:
- Fluid dynamics (PIC/FLIP methods)
- Collision detection and response
- Force fields (Turbulence, Voronoi, Gravity)
- Noise driven effect field.
- Boundary interactions
- Organic behaviours (Swarm, Automata, Chain - planned/experimental)
- Rendering: WebGL2 rendering for visualization and debugging (Particles, Grid, Boundaries, Data) and use instantiation for grid rendering performance.
- Portability Focus: Core simulation logic is separated from web-specific rendering/UI components. (See
memoLTM/goals.mdfor detailed scope). - Input Handling:
- Mouse interaction (simulating touch input + receive UDP)
- External Input Integration (EMU forces via UDP)
- Microphone input processing with a comprehensive band filtering/visualisation + parameter modulation control
- Joystick simulating gravity (act as an abstraction and tuning for external inputs)
- UDP Communication: Sends simulation state (grid specs + cells data) to an external device (acting as a "Slave" display in Phase 1). Each cell's data in the grid conceptually represents the state for a corresponding external actuator (potential 1:1 mapping), or specific cell indices can be selected for targeted data extraction. Also sends touch and Emu data back to Js Sim.
- UI Controls: Interactive UI (
lil-gui) for real-time parameter tweaking. - Modulation: Includes a Pulse Modulator system synced on a Beat Per Minutes.
- Embedded device: Simple firmware, acting as slave, mirroring Sim's grid and sending back Touch and Emu data via UDP. Serial is used for runtime debugging.