Skip to content

FinalFactory/FinalPool

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

2 Commits
 
 

Repository files navigation

FinalPool

Final Pool is a powerful and flexible object pooling system for Unity, designed to enhance performance by minimizing the overhead of object creation and destruction. It’s perfect for projects that require frequent object reuse, such as shooters, simulations, or any game with high object turnover.

Final Pool provides developers full control over pooling behavior With various customizable settings, including spawn/despawn thresholds, capacity limits, and optional interface callbacks. Its advanced profiling tools allow for detailed performance analysis, helping you identify and optimize potential bottlenecks.

Whether you need simple object pooling or complex behavior with state management, Final Pool is suitable for any project looking to improve performance and resource efficiency.

Documentation

License

Released under the Unity Asset Terms Copyright © 2024 Final Factory

About

Final Pool optimizes GameObject reuse in Unity, boosting performance with customizable settings and advanced profiling tools for fine-tuned control.

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

 
 
 

Contributors