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  1. PrimoToon PrimoToon Public

    Forked from festivities/PrimoToon

    Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.

    C#

  2. EG-launcher-app EG-launcher-app Public

    C#

  3. sprite-glow sprite-glow Public

    Forked from elringus/sprite-glow

    Sprite glow effect with HDR outline

    ShaderLab

  4. UnityMeshSimplifier UnityMeshSimplifier Public

    Forked from Whinarn/UnityMeshSimplifier

    Mesh simplification for Unity.

    C#

  5. voiceboxer voiceboxer Public

    Forked from fapoli/MoodyLib.GibberishDialogue

    A Unity Component which allows funny dialogues with gibberish sounds (Similar to Animal Crossing or Celeste).

    C#

  6. Unity3D-CG-programming Unity3D-CG-programming Public

    Forked from przemyslawzaworski/Unity3D-CG-programming

    Various shaders.