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DouDou-JavaScript
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phaser
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webgl-tilemap
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Commits on Apr 25, 2016
Fixed an issue in the Arcade Physics overlap method where it would only detect overlaps up to the max bias threshold and no further (thanks @rgk #2441)
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Commits on Apr 18, 2016
P2.Body.offset is now used and applied to the Sprite position during rendering. The values given are normal pixel values, and offset the P2 Body from the center of the Sprite (thanks @Mourtz #2430)
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jsdocs update (and removed isCircle switch)
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Commits on Apr 14, 2016
Removed Arcade Physics Circle support (now in its own branch) ready for 2.4.7 release.
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Tidying up for 2.4.7.
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Tidying up the code base for 2.4.7.
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Commits on Apr 11, 2016
Alternative snooker-ball like collision test.
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Commits on Apr 8, 2016
World.separateCircle is working with circle vs. circle bodies.
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Commits on Apr 7, 2016
Circle vs. Circle rebound code started.
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World.separate has been optimized to cut down on the number of calls to `intersect` from 3 calls per Game Object collision check, to 2. So if you were colliding 50 sprites it will reduce the call c…
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* Body has two new properties: `left` and `top`. These are the same as `Body.x` and `Body.y` but allow you to pass the Body to geometry level functions such as Circle.contains.
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The start of Arcade Physics circle bodies.
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P2.World.setBounds has been re-written completely. If the World is resized it no longer removes the P2 body instances and re-creates them. Instead it checks to see which walls are required and then…
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P2.World.updateBoundsCollisionGroup didn't set the `_boundsOwnGroup` private var, meaning the `World.setBounds` method wasn't able to restore previously set collision masks automatically (thanks @j…
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P2.World.updateBoundsCollisionGroup wouldn't use the `boundsCollisionGroup` mask if you passed `true` as the argument, only if it was left undefined.
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Commits on Apr 6, 2016
Merge pull request #2415 from jakewilson/dev
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Commits on Apr 5, 2016
Arcade.Body's speed property was only set when the body moved, it now updates regardless (thanks @mark-henry #2417)
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Added warning if physics body is enabled on unknown physics system.
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Commits on Apr 4, 2016
2015 - 2016.
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Commits on Mar 9, 2016
fix typo in componentToHex
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Commits on Mar 1, 2016
* Added P2.Body.thrustLeft which will move the Body to the left by the speed given (thanks James Pryor)
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Commits on Feb 4, 2016
jshint fixes.
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Tidying up code and docs.
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Merge pull request #2171 from mattrick16/dev
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Docs update (#1967)
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Commits on Feb 2, 2016
Merge pull request #2172 from jonjanisch/dev
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Commits on Feb 1, 2016
Merge pull request #1610 from yigitozdemir/dev
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Commits on Oct 28, 2015
Inconsistency in arcade.collide processCallback param order #667
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Commits on Oct 27, 2015
Add worldAngleToPointer
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Commits on Oct 13, 2015
Readme and JSDocs updates.
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Commits on Sep 17, 2015
Add JsDoc comment for Body#addPhaserPolygon return value
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Commits on Sep 16, 2015
Add option to prefix shape name and optimize JSON output
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Commits on Sep 8, 2015
Doc updates.
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Commits on Aug 29, 2015
Set correct default value for 'clearCallback' on P2.Body.removeCollisionGroup
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Convenience function to remove a collision group from a P2 Body
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