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…nes. Retain serialized pipeline library data, use stable content keys, forward caches during archive unpacking, and cache mesh pipelines with explicit topology.
Align consecutive member and local declarations in PipelineStateCacheD3D12Impl.hpp/.cpp and PipelineStateD3D12Impl.cpp to satisfy the format validation pre-check. Whitespace only. Co-Authored-By: Claude Code <noreply@anthropic.com>
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IDataBloband pass them toCreatePipelineLibrary. Retain the blob with the library through deferred release. If the data is rejected as invalid/incompatible, retry with an empty library. If pipeline libraries are unavailable, allow PSO creation to continue without native caching.UnpackInfo.pCache = PSOCreateInfo.pPSOCache.ID3D12PipelineLibrary1, tryLoadPipelinefor mesh PSO streams, and store newly created mesh PSOs. Populate an explicit primitive-topology subobject so creation and lookup use consistent descriptions.PSO_2_<hash>from the root-signature hash, graphics pipeline description when applicable, shader stages, and effective shader bytecode after binding remapping. Hash strings by content rather than pointer address. This removes dependence on display names and supports same-name variants and unnamed pipelines.not sure if a regression test is needed.