Fix Rare Wrongly Culled Sections When Above World#3484
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IMS212 merged 1 commit intoCaffeineMC:devfrom Jan 23, 2026
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This was referenced Jan 18, 2026
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Kroppeb
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…g when above the world. This was caused by the above-world init adding every section of the top of the world to the queue at once, resulting in some sections being visited too early such that they are not traversed through with all potentially incoming directions but marked as finished.
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Fix a rare bug where sections would be missed during occlusion culling when above the world.
This was caused by the above-world init adding every section of the top of the world to the queue at once, resulting in some sections being visited too early such that they are not traversed through with all potentially incoming directions but marked as finished.