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plugins.cpp
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/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2017 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "core/plugins.h"
#include "os/os_specific.h"
#include "serialise/string_utils.h"
std::string LocatePluginFile(const std::string &path, const std::string &fileName)
{
std::string ret;
std::string exepath;
FileIO::GetExecutableFilename(exepath);
exepath = dirname(exepath);
std::vector<std::string> paths;
#if defined(RENDERDOC_PLUGINS_PATH)
string customPath(RENDERDOC_PLUGINS_PATH);
if(FileIO::IsRelativePath(customPath))
customPath = exepath + "/" + customPath;
paths.push_back(customPath);
#endif
// windows installation
paths.push_back(exepath + "/plugins");
// linux installation
paths.push_back(exepath + "/../share/renderdoc/plugins");
// also search the appropriate OS-specific location in the root
#if ENABLED(RDOC_WIN32) && ENABLED(RDOC_X64)
paths.push_back(exepath + "/../../plugins-win64");
#endif
#if ENABLED(RDOC_WIN32) && DISABLED(RDOC_X64)
paths.push_back(exepath + "/../../plugins-win32");
#endif
#if ENABLED(RDOC_LINUX)
paths.push_back(exepath + "/../../plugins-linux64");
#endif
// there is no standard path for local builds as we don't provide these plugins in the repository
// directly. As a courtesy we search the root of the build, from the executable. The user can
// always put the plugins folder relative to the exe where it would be in an installation too.
paths.push_back(exepath + "/../../plugins");
// in future maybe we want to search a user-specific plugins folder? Like ~/.renderdoc/ on linux
// or %APPDATA%/renderdoc on windows?
for(uint32_t i = 0; i < paths.size(); i++)
{
std::string check = paths[i] + "/" + path + "/" + fileName;
if(FileIO::exists(check.c_str()))
{
ret = check;
break;
}
}
// if we didn't find it anywhere, just try running it directly in case it's in the PATH
if(ret.empty())
ret = fileName;
return ret;
}