/****************************************************************************** * The MIT License (MIT) * * Copyright (c) 2017 Baldur Karlsson * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. ******************************************************************************/ #include "core/plugins.h" #include "os/os_specific.h" #include "serialise/string_utils.h" std::string LocatePluginFile(const std::string &path, const std::string &fileName) { std::string ret; std::string exepath; FileIO::GetExecutableFilename(exepath); exepath = dirname(exepath); std::vector paths; #if defined(RENDERDOC_PLUGINS_PATH) string customPath(RENDERDOC_PLUGINS_PATH); if(FileIO::IsRelativePath(customPath)) customPath = exepath + "/" + customPath; paths.push_back(customPath); #endif // windows installation paths.push_back(exepath + "/plugins"); // linux installation paths.push_back(exepath + "/../share/renderdoc/plugins"); // also search the appropriate OS-specific location in the root #if ENABLED(RDOC_WIN32) && ENABLED(RDOC_X64) paths.push_back(exepath + "/../../plugins-win64"); #endif #if ENABLED(RDOC_WIN32) && DISABLED(RDOC_X64) paths.push_back(exepath + "/../../plugins-win32"); #endif #if ENABLED(RDOC_LINUX) paths.push_back(exepath + "/../../plugins-linux64"); #endif // there is no standard path for local builds as we don't provide these plugins in the repository // directly. As a courtesy we search the root of the build, from the executable. The user can // always put the plugins folder relative to the exe where it would be in an installation too. paths.push_back(exepath + "/../../plugins"); // in future maybe we want to search a user-specific plugins folder? Like ~/.renderdoc/ on linux // or %APPDATA%/renderdoc on windows? for(uint32_t i = 0; i < paths.size(); i++) { std::string check = paths[i] + "/" + path + "/" + fileName; if(FileIO::exists(check.c_str())) { ret = check; break; } } // if we didn't find it anywhere, just try running it directly in case it's in the PATH if(ret.empty()) ret = fileName; return ret; }