CustomBones
: List< Transform >
[Get] |
Provides access to the list of bones that are part of the Oculus skeleton.
These bones have body tracking data applied, and can be accessed to apply or retrieve information about the skeleton such as the position and rotation of a specific bone. By using these transforms, you can modify the skeleton to be affected by application logic.
Signature
List<Transform> CustomBones |
GetBoneTransform
(
boneId
)
|
Signature
override Transform GetBoneTransform(BoneId boneId) Parameters boneId: BoneIdReturns override Transform |
| Member | Description |
|---|---|
OculusSkeleton |
The default skeleton structure of the body tracking system.
The rest pose of this skeleton should match the rest pose specified by OVRSkeleton.BindPoses.
|