| 1 | /* |
| 2 | * Copyright © 2014 Broadcom |
| 3 | * |
| 4 | * Permission is hereby granted, free of charge, to any person obtaining a |
| 5 | * copy of this software and associated documentation files (the "Software"), |
| 6 | * to deal in the Software without restriction, including without limitation |
| 7 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| 8 | * and/or sell copies of the Software, and to permit persons to whom the |
| 9 | * Software is furnished to do so, subject to the following conditions: |
| 10 | * |
| 11 | * The above copyright notice and this permission notice (including the next |
| 12 | * paragraph) shall be included in all copies or substantial portions of the |
| 13 | * Software. |
| 14 | * |
| 15 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| 16 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| 17 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| 18 | * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| 19 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| 20 | * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
| 21 | * IN THE SOFTWARE. |
| 22 | */ |
| 23 | |
| 24 | /** |
| 25 | * DOC: Shader validator for VC4. |
| 26 | * |
| 27 | * Since the VC4 has no IOMMU between it and system memory, a user |
| 28 | * with access to execute shaders could escalate privilege by |
| 29 | * overwriting system memory (using the VPM write address register in |
| 30 | * the general-purpose DMA mode) or reading system memory it shouldn't |
| 31 | * (reading it as a texture, uniform data, or direct-addressed TMU |
| 32 | * lookup). |
| 33 | * |
| 34 | * The shader validator walks over a shader's BO, ensuring that its |
| 35 | * accesses are appropriately bounded, and recording where texture |
| 36 | * accesses are made so that we can do relocations for them in the |
| 37 | * uniform stream. |
| 38 | * |
| 39 | * Shader BO are immutable for their lifetimes (enforced by not |
| 40 | * allowing mmaps, GEM prime export, or rendering to from a CL), so |
| 41 | * this validation is only performed at BO creation time. |
| 42 | */ |
| 43 | |
| 44 | #include <drm/drm_print.h> |
| 45 | |
| 46 | #include "vc4_drv.h" |
| 47 | #include "vc4_qpu_defines.h" |
| 48 | |
| 49 | #define LIVE_REG_COUNT (32 + 32 + 4) |
| 50 | |
| 51 | struct vc4_shader_validation_state { |
| 52 | /* Current IP being validated. */ |
| 53 | uint32_t ip; |
| 54 | |
| 55 | /* IP at the end of the BO, do not read shader[max_ip] */ |
| 56 | uint32_t max_ip; |
| 57 | |
| 58 | uint64_t *shader; |
| 59 | |
| 60 | struct vc4_texture_sample_info tmu_setup[2]; |
| 61 | int tmu_write_count[2]; |
| 62 | |
| 63 | /* For registers that were last written to by a MIN instruction with |
| 64 | * one argument being a uniform, the address of the uniform. |
| 65 | * Otherwise, ~0. |
| 66 | * |
| 67 | * This is used for the validation of direct address memory reads. |
| 68 | */ |
| 69 | uint32_t live_min_clamp_offsets[LIVE_REG_COUNT]; |
| 70 | bool live_max_clamp_regs[LIVE_REG_COUNT]; |
| 71 | uint32_t live_immediates[LIVE_REG_COUNT]; |
| 72 | |
| 73 | /* Bitfield of which IPs are used as branch targets. |
| 74 | * |
| 75 | * Used for validation that the uniform stream is updated at the right |
| 76 | * points and clearing the texturing/clamping state. |
| 77 | */ |
| 78 | unsigned long *branch_targets; |
| 79 | |
| 80 | /* Set when entering a basic block, and cleared when the uniform |
| 81 | * address update is found. This is used to make sure that we don't |
| 82 | * read uniforms when the address is undefined. |
| 83 | */ |
| 84 | bool needs_uniform_address_update; |
| 85 | |
| 86 | /* Set when we find a backwards branch. If the branch is backwards, |
| 87 | * the taraget is probably doing an address reset to read uniforms, |
| 88 | * and so we need to be sure that a uniforms address is present in the |
| 89 | * stream, even if the shader didn't need to read uniforms in later |
| 90 | * basic blocks. |
| 91 | */ |
| 92 | bool needs_uniform_address_for_loop; |
| 93 | |
| 94 | /* Set when we find an instruction writing the top half of the |
| 95 | * register files. If we allowed writing the unusable regs in |
| 96 | * a threaded shader, then the other shader running on our |
| 97 | * QPU's clamp validation would be invalid. |
| 98 | */ |
| 99 | bool all_registers_used; |
| 100 | }; |
| 101 | |
| 102 | static uint32_t |
| 103 | waddr_to_live_reg_index(uint32_t waddr, bool is_b) |
| 104 | { |
| 105 | if (waddr < 32) { |
| 106 | if (is_b) |
| 107 | return 32 + waddr; |
| 108 | else |
| 109 | return waddr; |
| 110 | } else if (waddr <= QPU_W_ACC3) { |
| 111 | return 64 + waddr - QPU_W_ACC0; |
| 112 | } else { |
| 113 | return ~0; |
| 114 | } |
| 115 | } |
| 116 | |
| 117 | static uint32_t |
| 118 | raddr_add_a_to_live_reg_index(uint64_t inst) |
| 119 | { |
| 120 | uint32_t sig = QPU_GET_FIELD(inst, QPU_SIG); |
| 121 | uint32_t add_a = QPU_GET_FIELD(inst, QPU_ADD_A); |
| 122 | uint32_t raddr_a = QPU_GET_FIELD(inst, QPU_RADDR_A); |
| 123 | uint32_t raddr_b = QPU_GET_FIELD(inst, QPU_RADDR_B); |
| 124 | |
| 125 | if (add_a == QPU_MUX_A) |
| 126 | return raddr_a; |
| 127 | else if (add_a == QPU_MUX_B && sig != QPU_SIG_SMALL_IMM) |
| 128 | return 32 + raddr_b; |
| 129 | else if (add_a <= QPU_MUX_R3) |
| 130 | return 64 + add_a; |
| 131 | else |
| 132 | return ~0; |
| 133 | } |
| 134 | |
| 135 | static bool |
| 136 | live_reg_is_upper_half(uint32_t lri) |
| 137 | { |
| 138 | return (lri >= 16 && lri < 32) || |
| 139 | (lri >= 32 + 16 && lri < 32 + 32); |
| 140 | } |
| 141 | |
| 142 | static bool |
| 143 | is_tmu_submit(uint32_t waddr) |
| 144 | { |
| 145 | return (waddr == QPU_W_TMU0_S || |
| 146 | waddr == QPU_W_TMU1_S); |
| 147 | } |
| 148 | |
| 149 | static bool |
| 150 | is_tmu_write(uint32_t waddr) |
| 151 | { |
| 152 | return (waddr >= QPU_W_TMU0_S && |
| 153 | waddr <= QPU_W_TMU1_B); |
| 154 | } |
| 155 | |
| 156 | static bool |
| 157 | record_texture_sample(struct vc4_validated_shader_info *validated_shader, |
| 158 | struct vc4_shader_validation_state *validation_state, |
| 159 | int tmu) |
| 160 | { |
| 161 | uint32_t s = validated_shader->num_texture_samples; |
| 162 | int i; |
| 163 | struct vc4_texture_sample_info *temp_samples; |
| 164 | |
| 165 | temp_samples = krealloc(validated_shader->texture_samples, |
| 166 | (s + 1) * sizeof(*temp_samples), |
| 167 | GFP_KERNEL); |
| 168 | if (!temp_samples) |
| 169 | return false; |
| 170 | |
| 171 | memcpy(&temp_samples[s], |
| 172 | &validation_state->tmu_setup[tmu], |
| 173 | sizeof(*temp_samples)); |
| 174 | |
| 175 | validated_shader->num_texture_samples = s + 1; |
| 176 | validated_shader->texture_samples = temp_samples; |
| 177 | |
| 178 | for (i = 0; i < 4; i++) |
| 179 | validation_state->tmu_setup[tmu].p_offset[i] = ~0; |
| 180 | |
| 181 | return true; |
| 182 | } |
| 183 | |
| 184 | static bool |
| 185 | check_tmu_write(struct vc4_validated_shader_info *validated_shader, |
| 186 | struct vc4_shader_validation_state *validation_state, |
| 187 | bool is_mul) |
| 188 | { |
| 189 | uint64_t inst = validation_state->shader[validation_state->ip]; |
| 190 | uint32_t waddr = (is_mul ? |
| 191 | QPU_GET_FIELD(inst, QPU_WADDR_MUL) : |
| 192 | QPU_GET_FIELD(inst, QPU_WADDR_ADD)); |
| 193 | uint32_t raddr_a = QPU_GET_FIELD(inst, QPU_RADDR_A); |
| 194 | uint32_t raddr_b = QPU_GET_FIELD(inst, QPU_RADDR_B); |
| 195 | int tmu = waddr > QPU_W_TMU0_B; |
| 196 | bool submit = is_tmu_submit(waddr); |
| 197 | bool is_direct = submit && validation_state->tmu_write_count[tmu] == 0; |
| 198 | uint32_t sig = QPU_GET_FIELD(inst, QPU_SIG); |
| 199 | |
| 200 | if (is_direct) { |
| 201 | uint32_t add_b = QPU_GET_FIELD(inst, QPU_ADD_B); |
| 202 | uint32_t clamp_reg, clamp_offset; |
| 203 | |
| 204 | if (sig == QPU_SIG_SMALL_IMM) { |
| 205 | DRM_DEBUG("direct TMU read used small immediate\n" ); |
| 206 | return false; |
| 207 | } |
| 208 | |
| 209 | /* Make sure that this texture load is an add of the base |
| 210 | * address of the UBO to a clamped offset within the UBO. |
| 211 | */ |
| 212 | if (is_mul || |
| 213 | QPU_GET_FIELD(inst, QPU_OP_ADD) != QPU_A_ADD) { |
| 214 | DRM_DEBUG("direct TMU load wasn't an add\n" ); |
| 215 | return false; |
| 216 | } |
| 217 | |
| 218 | /* We assert that the clamped address is the first |
| 219 | * argument, and the UBO base address is the second argument. |
| 220 | * This is arbitrary, but simpler than supporting flipping the |
| 221 | * two either way. |
| 222 | */ |
| 223 | clamp_reg = raddr_add_a_to_live_reg_index(inst); |
| 224 | if (clamp_reg == ~0) { |
| 225 | DRM_DEBUG("direct TMU load wasn't clamped\n" ); |
| 226 | return false; |
| 227 | } |
| 228 | |
| 229 | clamp_offset = validation_state->live_min_clamp_offsets[clamp_reg]; |
| 230 | if (clamp_offset == ~0) { |
| 231 | DRM_DEBUG("direct TMU load wasn't clamped\n" ); |
| 232 | return false; |
| 233 | } |
| 234 | |
| 235 | /* Store the clamp value's offset in p1 (see reloc_tex() in |
| 236 | * vc4_validate.c). |
| 237 | */ |
| 238 | validation_state->tmu_setup[tmu].p_offset[1] = |
| 239 | clamp_offset; |
| 240 | |
| 241 | if (!(add_b == QPU_MUX_A && raddr_a == QPU_R_UNIF) && |
| 242 | !(add_b == QPU_MUX_B && raddr_b == QPU_R_UNIF)) { |
| 243 | DRM_DEBUG("direct TMU load didn't add to a uniform\n" ); |
| 244 | return false; |
| 245 | } |
| 246 | |
| 247 | validation_state->tmu_setup[tmu].is_direct = true; |
| 248 | } else { |
| 249 | if (raddr_a == QPU_R_UNIF || (sig != QPU_SIG_SMALL_IMM && |
| 250 | raddr_b == QPU_R_UNIF)) { |
| 251 | DRM_DEBUG("uniform read in the same instruction as " |
| 252 | "texture setup.\n" ); |
| 253 | return false; |
| 254 | } |
| 255 | } |
| 256 | |
| 257 | if (validation_state->tmu_write_count[tmu] >= 4) { |
| 258 | DRM_DEBUG("TMU%d got too many parameters before dispatch\n" , |
| 259 | tmu); |
| 260 | return false; |
| 261 | } |
| 262 | validation_state->tmu_setup[tmu].p_offset[validation_state->tmu_write_count[tmu]] = |
| 263 | validated_shader->uniforms_size; |
| 264 | validation_state->tmu_write_count[tmu]++; |
| 265 | /* Since direct uses a RADDR uniform reference, it will get counted in |
| 266 | * check_instruction_reads() |
| 267 | */ |
| 268 | if (!is_direct) { |
| 269 | if (validation_state->needs_uniform_address_update) { |
| 270 | DRM_DEBUG("Texturing with undefined uniform address\n" ); |
| 271 | return false; |
| 272 | } |
| 273 | |
| 274 | validated_shader->uniforms_size += 4; |
| 275 | } |
| 276 | |
| 277 | if (submit) { |
| 278 | if (!record_texture_sample(validated_shader, |
| 279 | validation_state, tmu)) { |
| 280 | return false; |
| 281 | } |
| 282 | |
| 283 | validation_state->tmu_write_count[tmu] = 0; |
| 284 | } |
| 285 | |
| 286 | return true; |
| 287 | } |
| 288 | |
| 289 | static bool require_uniform_address_uniform(struct vc4_validated_shader_info *validated_shader) |
| 290 | { |
| 291 | uint32_t o = validated_shader->num_uniform_addr_offsets; |
| 292 | uint32_t num_uniforms = validated_shader->uniforms_size / 4; |
| 293 | |
| 294 | validated_shader->uniform_addr_offsets = |
| 295 | krealloc(validated_shader->uniform_addr_offsets, |
| 296 | (o + 1) * |
| 297 | sizeof(*validated_shader->uniform_addr_offsets), |
| 298 | GFP_KERNEL); |
| 299 | if (!validated_shader->uniform_addr_offsets) |
| 300 | return false; |
| 301 | |
| 302 | validated_shader->uniform_addr_offsets[o] = num_uniforms; |
| 303 | validated_shader->num_uniform_addr_offsets++; |
| 304 | |
| 305 | return true; |
| 306 | } |
| 307 | |
| 308 | static bool |
| 309 | validate_uniform_address_write(struct vc4_validated_shader_info *validated_shader, |
| 310 | struct vc4_shader_validation_state *validation_state, |
| 311 | bool is_mul) |
| 312 | { |
| 313 | uint64_t inst = validation_state->shader[validation_state->ip]; |
| 314 | u32 add_b = QPU_GET_FIELD(inst, QPU_ADD_B); |
| 315 | u32 raddr_a = QPU_GET_FIELD(inst, QPU_RADDR_A); |
| 316 | u32 raddr_b = QPU_GET_FIELD(inst, QPU_RADDR_B); |
| 317 | u32 add_lri = raddr_add_a_to_live_reg_index(inst); |
| 318 | /* We want our reset to be pointing at whatever uniform follows the |
| 319 | * uniforms base address. |
| 320 | */ |
| 321 | u32 expected_offset = validated_shader->uniforms_size + 4; |
| 322 | |
| 323 | /* We only support absolute uniform address changes, and we |
| 324 | * require that they be in the current basic block before any |
| 325 | * of its uniform reads. |
| 326 | * |
| 327 | * One could potentially emit more efficient QPU code, by |
| 328 | * noticing that (say) an if statement does uniform control |
| 329 | * flow for all threads and that the if reads the same number |
| 330 | * of uniforms on each side. However, this scheme is easy to |
| 331 | * validate so it's all we allow for now. |
| 332 | */ |
| 333 | switch (QPU_GET_FIELD(inst, QPU_SIG)) { |
| 334 | case QPU_SIG_NONE: |
| 335 | case QPU_SIG_SCOREBOARD_UNLOCK: |
| 336 | case QPU_SIG_COLOR_LOAD: |
| 337 | case QPU_SIG_LOAD_TMU0: |
| 338 | case QPU_SIG_LOAD_TMU1: |
| 339 | break; |
| 340 | default: |
| 341 | DRM_DEBUG("uniforms address change must be " |
| 342 | "normal math\n" ); |
| 343 | return false; |
| 344 | } |
| 345 | |
| 346 | if (is_mul || QPU_GET_FIELD(inst, QPU_OP_ADD) != QPU_A_ADD) { |
| 347 | DRM_DEBUG("Uniform address reset must be an ADD.\n" ); |
| 348 | return false; |
| 349 | } |
| 350 | |
| 351 | if (QPU_GET_FIELD(inst, QPU_COND_ADD) != QPU_COND_ALWAYS) { |
| 352 | DRM_DEBUG("Uniform address reset must be unconditional.\n" ); |
| 353 | return false; |
| 354 | } |
| 355 | |
| 356 | if (QPU_GET_FIELD(inst, QPU_PACK) != QPU_PACK_A_NOP && |
| 357 | !(inst & QPU_PM)) { |
| 358 | DRM_DEBUG("No packing allowed on uniforms reset\n" ); |
| 359 | return false; |
| 360 | } |
| 361 | |
| 362 | if (add_lri == -1) { |
| 363 | DRM_DEBUG("First argument of uniform address write must be " |
| 364 | "an immediate value.\n" ); |
| 365 | return false; |
| 366 | } |
| 367 | |
| 368 | if (validation_state->live_immediates[add_lri] != expected_offset) { |
| 369 | DRM_DEBUG("Resetting uniforms with offset %db instead of %db\n" , |
| 370 | validation_state->live_immediates[add_lri], |
| 371 | expected_offset); |
| 372 | return false; |
| 373 | } |
| 374 | |
| 375 | if (!(add_b == QPU_MUX_A && raddr_a == QPU_R_UNIF) && |
| 376 | !(add_b == QPU_MUX_B && raddr_b == QPU_R_UNIF)) { |
| 377 | DRM_DEBUG("Second argument of uniform address write must be " |
| 378 | "a uniform.\n" ); |
| 379 | return false; |
| 380 | } |
| 381 | |
| 382 | validation_state->needs_uniform_address_update = false; |
| 383 | validation_state->needs_uniform_address_for_loop = false; |
| 384 | return require_uniform_address_uniform(validated_shader); |
| 385 | } |
| 386 | |
| 387 | static bool |
| 388 | check_reg_write(struct vc4_validated_shader_info *validated_shader, |
| 389 | struct vc4_shader_validation_state *validation_state, |
| 390 | bool is_mul) |
| 391 | { |
| 392 | uint64_t inst = validation_state->shader[validation_state->ip]; |
| 393 | uint32_t waddr = (is_mul ? |
| 394 | QPU_GET_FIELD(inst, QPU_WADDR_MUL) : |
| 395 | QPU_GET_FIELD(inst, QPU_WADDR_ADD)); |
| 396 | uint32_t sig = QPU_GET_FIELD(inst, QPU_SIG); |
| 397 | bool ws = inst & QPU_WS; |
| 398 | bool is_b = is_mul ^ ws; |
| 399 | u32 lri = waddr_to_live_reg_index(waddr, is_b); |
| 400 | |
| 401 | if (lri != -1) { |
| 402 | uint32_t cond_add = QPU_GET_FIELD(inst, QPU_COND_ADD); |
| 403 | uint32_t cond_mul = QPU_GET_FIELD(inst, QPU_COND_MUL); |
| 404 | |
| 405 | if (sig == QPU_SIG_LOAD_IMM && |
| 406 | QPU_GET_FIELD(inst, QPU_PACK) == QPU_PACK_A_NOP && |
| 407 | ((is_mul && cond_mul == QPU_COND_ALWAYS) || |
| 408 | (!is_mul && cond_add == QPU_COND_ALWAYS))) { |
| 409 | validation_state->live_immediates[lri] = |
| 410 | QPU_GET_FIELD(inst, QPU_LOAD_IMM); |
| 411 | } else { |
| 412 | validation_state->live_immediates[lri] = ~0; |
| 413 | } |
| 414 | |
| 415 | if (live_reg_is_upper_half(lri)) |
| 416 | validation_state->all_registers_used = true; |
| 417 | } |
| 418 | |
| 419 | switch (waddr) { |
| 420 | case QPU_W_UNIFORMS_ADDRESS: |
| 421 | if (is_b) { |
| 422 | DRM_DEBUG("relative uniforms address change " |
| 423 | "unsupported\n" ); |
| 424 | return false; |
| 425 | } |
| 426 | |
| 427 | return validate_uniform_address_write(validated_shader, |
| 428 | validation_state, |
| 429 | is_mul); |
| 430 | |
| 431 | case QPU_W_TLB_COLOR_MS: |
| 432 | case QPU_W_TLB_COLOR_ALL: |
| 433 | case QPU_W_TLB_Z: |
| 434 | /* These only interact with the tile buffer, not main memory, |
| 435 | * so they're safe. |
| 436 | */ |
| 437 | return true; |
| 438 | |
| 439 | case QPU_W_TMU0_S: |
| 440 | case QPU_W_TMU0_T: |
| 441 | case QPU_W_TMU0_R: |
| 442 | case QPU_W_TMU0_B: |
| 443 | case QPU_W_TMU1_S: |
| 444 | case QPU_W_TMU1_T: |
| 445 | case QPU_W_TMU1_R: |
| 446 | case QPU_W_TMU1_B: |
| 447 | return check_tmu_write(validated_shader, validation_state, |
| 448 | is_mul); |
| 449 | |
| 450 | case QPU_W_HOST_INT: |
| 451 | case QPU_W_TMU_NOSWAP: |
| 452 | case QPU_W_TLB_ALPHA_MASK: |
| 453 | case QPU_W_MUTEX_RELEASE: |
| 454 | /* XXX: I haven't thought about these, so don't support them |
| 455 | * for now. |
| 456 | */ |
| 457 | DRM_DEBUG("Unsupported waddr %d\n" , waddr); |
| 458 | return false; |
| 459 | |
| 460 | case QPU_W_VPM_ADDR: |
| 461 | DRM_DEBUG("General VPM DMA unsupported\n" ); |
| 462 | return false; |
| 463 | |
| 464 | case QPU_W_VPM: |
| 465 | case QPU_W_VPMVCD_SETUP: |
| 466 | /* We allow VPM setup in general, even including VPM DMA |
| 467 | * configuration setup, because the (unsafe) DMA can only be |
| 468 | * triggered by QPU_W_VPM_ADDR writes. |
| 469 | */ |
| 470 | return true; |
| 471 | |
| 472 | case QPU_W_TLB_STENCIL_SETUP: |
| 473 | return true; |
| 474 | } |
| 475 | |
| 476 | return true; |
| 477 | } |
| 478 | |
| 479 | static void |
| 480 | track_live_clamps(struct vc4_validated_shader_info *validated_shader, |
| 481 | struct vc4_shader_validation_state *validation_state) |
| 482 | { |
| 483 | uint64_t inst = validation_state->shader[validation_state->ip]; |
| 484 | uint32_t op_add = QPU_GET_FIELD(inst, QPU_OP_ADD); |
| 485 | uint32_t waddr_add = QPU_GET_FIELD(inst, QPU_WADDR_ADD); |
| 486 | uint32_t waddr_mul = QPU_GET_FIELD(inst, QPU_WADDR_MUL); |
| 487 | uint32_t cond_add = QPU_GET_FIELD(inst, QPU_COND_ADD); |
| 488 | uint32_t add_a = QPU_GET_FIELD(inst, QPU_ADD_A); |
| 489 | uint32_t add_b = QPU_GET_FIELD(inst, QPU_ADD_B); |
| 490 | uint32_t raddr_a = QPU_GET_FIELD(inst, QPU_RADDR_A); |
| 491 | uint32_t raddr_b = QPU_GET_FIELD(inst, QPU_RADDR_B); |
| 492 | uint32_t sig = QPU_GET_FIELD(inst, QPU_SIG); |
| 493 | bool ws = inst & QPU_WS; |
| 494 | uint32_t lri_add_a, lri_add, lri_mul; |
| 495 | bool add_a_is_min_0; |
| 496 | |
| 497 | /* Check whether OP_ADD's A argumennt comes from a live MAX(x, 0), |
| 498 | * before we clear previous live state. |
| 499 | */ |
| 500 | lri_add_a = raddr_add_a_to_live_reg_index(inst); |
| 501 | add_a_is_min_0 = (lri_add_a != ~0 && |
| 502 | validation_state->live_max_clamp_regs[lri_add_a]); |
| 503 | |
| 504 | /* Clear live state for registers written by our instruction. */ |
| 505 | lri_add = waddr_to_live_reg_index(waddr: waddr_add, is_b: ws); |
| 506 | lri_mul = waddr_to_live_reg_index(waddr: waddr_mul, is_b: !ws); |
| 507 | if (lri_mul != ~0) { |
| 508 | validation_state->live_max_clamp_regs[lri_mul] = false; |
| 509 | validation_state->live_min_clamp_offsets[lri_mul] = ~0; |
| 510 | } |
| 511 | if (lri_add != ~0) { |
| 512 | validation_state->live_max_clamp_regs[lri_add] = false; |
| 513 | validation_state->live_min_clamp_offsets[lri_add] = ~0; |
| 514 | } else { |
| 515 | /* Nothing further to do for live tracking, since only ADDs |
| 516 | * generate new live clamp registers. |
| 517 | */ |
| 518 | return; |
| 519 | } |
| 520 | |
| 521 | /* Now, handle remaining live clamp tracking for the ADD operation. */ |
| 522 | |
| 523 | if (cond_add != QPU_COND_ALWAYS) |
| 524 | return; |
| 525 | |
| 526 | if (op_add == QPU_A_MAX) { |
| 527 | /* Track live clamps of a value to a minimum of 0 (in either |
| 528 | * arg). |
| 529 | */ |
| 530 | if (sig != QPU_SIG_SMALL_IMM || raddr_b != 0 || |
| 531 | (add_a != QPU_MUX_B && add_b != QPU_MUX_B)) { |
| 532 | return; |
| 533 | } |
| 534 | |
| 535 | validation_state->live_max_clamp_regs[lri_add] = true; |
| 536 | } else if (op_add == QPU_A_MIN) { |
| 537 | /* Track live clamps of a value clamped to a minimum of 0 and |
| 538 | * a maximum of some uniform's offset. |
| 539 | */ |
| 540 | if (!add_a_is_min_0) |
| 541 | return; |
| 542 | |
| 543 | if (!(add_b == QPU_MUX_A && raddr_a == QPU_R_UNIF) && |
| 544 | !(add_b == QPU_MUX_B && raddr_b == QPU_R_UNIF && |
| 545 | sig != QPU_SIG_SMALL_IMM)) { |
| 546 | return; |
| 547 | } |
| 548 | |
| 549 | validation_state->live_min_clamp_offsets[lri_add] = |
| 550 | validated_shader->uniforms_size; |
| 551 | } |
| 552 | } |
| 553 | |
| 554 | static bool |
| 555 | check_instruction_writes(struct vc4_validated_shader_info *validated_shader, |
| 556 | struct vc4_shader_validation_state *validation_state) |
| 557 | { |
| 558 | uint64_t inst = validation_state->shader[validation_state->ip]; |
| 559 | uint32_t waddr_add = QPU_GET_FIELD(inst, QPU_WADDR_ADD); |
| 560 | uint32_t waddr_mul = QPU_GET_FIELD(inst, QPU_WADDR_MUL); |
| 561 | bool ok; |
| 562 | |
| 563 | if (is_tmu_write(waddr: waddr_add) && is_tmu_write(waddr: waddr_mul)) { |
| 564 | DRM_DEBUG("ADD and MUL both set up textures\n" ); |
| 565 | return false; |
| 566 | } |
| 567 | |
| 568 | ok = (check_reg_write(validated_shader, validation_state, is_mul: false) && |
| 569 | check_reg_write(validated_shader, validation_state, is_mul: true)); |
| 570 | |
| 571 | track_live_clamps(validated_shader, validation_state); |
| 572 | |
| 573 | return ok; |
| 574 | } |
| 575 | |
| 576 | static bool |
| 577 | check_branch(uint64_t inst, |
| 578 | struct vc4_validated_shader_info *validated_shader, |
| 579 | struct vc4_shader_validation_state *validation_state, |
| 580 | int ip) |
| 581 | { |
| 582 | int32_t branch_imm = QPU_GET_FIELD(inst, QPU_BRANCH_TARGET); |
| 583 | uint32_t waddr_add = QPU_GET_FIELD(inst, QPU_WADDR_ADD); |
| 584 | uint32_t waddr_mul = QPU_GET_FIELD(inst, QPU_WADDR_MUL); |
| 585 | |
| 586 | if ((int)branch_imm < 0) |
| 587 | validation_state->needs_uniform_address_for_loop = true; |
| 588 | |
| 589 | /* We don't want to have to worry about validation of this, and |
| 590 | * there's no need for it. |
| 591 | */ |
| 592 | if (waddr_add != QPU_W_NOP || waddr_mul != QPU_W_NOP) { |
| 593 | DRM_DEBUG("branch instruction at %d wrote a register.\n" , |
| 594 | validation_state->ip); |
| 595 | return false; |
| 596 | } |
| 597 | |
| 598 | return true; |
| 599 | } |
| 600 | |
| 601 | static bool |
| 602 | check_instruction_reads(struct vc4_validated_shader_info *validated_shader, |
| 603 | struct vc4_shader_validation_state *validation_state) |
| 604 | { |
| 605 | uint64_t inst = validation_state->shader[validation_state->ip]; |
| 606 | uint32_t raddr_a = QPU_GET_FIELD(inst, QPU_RADDR_A); |
| 607 | uint32_t raddr_b = QPU_GET_FIELD(inst, QPU_RADDR_B); |
| 608 | uint32_t sig = QPU_GET_FIELD(inst, QPU_SIG); |
| 609 | |
| 610 | if (raddr_a == QPU_R_UNIF || |
| 611 | (raddr_b == QPU_R_UNIF && sig != QPU_SIG_SMALL_IMM)) { |
| 612 | /* This can't overflow the uint32_t, because we're reading 8 |
| 613 | * bytes of instruction to increment by 4 here, so we'd |
| 614 | * already be OOM. |
| 615 | */ |
| 616 | validated_shader->uniforms_size += 4; |
| 617 | |
| 618 | if (validation_state->needs_uniform_address_update) { |
| 619 | DRM_DEBUG("Uniform read with undefined uniform " |
| 620 | "address\n" ); |
| 621 | return false; |
| 622 | } |
| 623 | } |
| 624 | |
| 625 | if ((raddr_a >= 16 && raddr_a < 32) || |
| 626 | (raddr_b >= 16 && raddr_b < 32 && sig != QPU_SIG_SMALL_IMM)) { |
| 627 | validation_state->all_registers_used = true; |
| 628 | } |
| 629 | |
| 630 | return true; |
| 631 | } |
| 632 | |
| 633 | /* Make sure that all branches are absolute and point within the shader, and |
| 634 | * note their targets for later. |
| 635 | */ |
| 636 | static bool |
| 637 | vc4_validate_branches(struct vc4_shader_validation_state *validation_state) |
| 638 | { |
| 639 | uint32_t max_branch_target = 0; |
| 640 | int ip; |
| 641 | int last_branch = -2; |
| 642 | |
| 643 | for (ip = 0; ip < validation_state->max_ip; ip++) { |
| 644 | uint64_t inst = validation_state->shader[ip]; |
| 645 | int32_t branch_imm = QPU_GET_FIELD(inst, QPU_BRANCH_TARGET); |
| 646 | uint32_t sig = QPU_GET_FIELD(inst, QPU_SIG); |
| 647 | uint32_t after_delay_ip = ip + 4; |
| 648 | uint32_t branch_target_ip; |
| 649 | |
| 650 | if (sig == QPU_SIG_PROG_END) { |
| 651 | /* There are two delay slots after program end is |
| 652 | * signaled that are still executed, then we're |
| 653 | * finished. validation_state->max_ip is the |
| 654 | * instruction after the last valid instruction in the |
| 655 | * program. |
| 656 | */ |
| 657 | validation_state->max_ip = ip + 3; |
| 658 | continue; |
| 659 | } |
| 660 | |
| 661 | if (sig != QPU_SIG_BRANCH) |
| 662 | continue; |
| 663 | |
| 664 | if (ip - last_branch < 4) { |
| 665 | DRM_DEBUG("Branch at %d during delay slots\n" , ip); |
| 666 | return false; |
| 667 | } |
| 668 | last_branch = ip; |
| 669 | |
| 670 | if (inst & QPU_BRANCH_REG) { |
| 671 | DRM_DEBUG("branching from register relative " |
| 672 | "not supported\n" ); |
| 673 | return false; |
| 674 | } |
| 675 | |
| 676 | if (!(inst & QPU_BRANCH_REL)) { |
| 677 | DRM_DEBUG("relative branching required\n" ); |
| 678 | return false; |
| 679 | } |
| 680 | |
| 681 | /* The actual branch target is the instruction after the delay |
| 682 | * slots, plus whatever byte offset is in the low 32 bits of |
| 683 | * the instruction. Make sure we're not branching beyond the |
| 684 | * end of the shader object. |
| 685 | */ |
| 686 | if (branch_imm % sizeof(inst) != 0) { |
| 687 | DRM_DEBUG("branch target not aligned\n" ); |
| 688 | return false; |
| 689 | } |
| 690 | |
| 691 | branch_target_ip = after_delay_ip + (branch_imm >> 3); |
| 692 | if (branch_target_ip >= validation_state->max_ip) { |
| 693 | DRM_DEBUG("Branch at %d outside of shader (ip %d/%d)\n" , |
| 694 | ip, branch_target_ip, |
| 695 | validation_state->max_ip); |
| 696 | return false; |
| 697 | } |
| 698 | set_bit(nr: branch_target_ip, addr: validation_state->branch_targets); |
| 699 | |
| 700 | /* Make sure that the non-branching path is also not outside |
| 701 | * the shader. |
| 702 | */ |
| 703 | if (after_delay_ip >= validation_state->max_ip) { |
| 704 | DRM_DEBUG("Branch at %d continues past shader end " |
| 705 | "(%d/%d)\n" , |
| 706 | ip, after_delay_ip, validation_state->max_ip); |
| 707 | return false; |
| 708 | } |
| 709 | set_bit(nr: after_delay_ip, addr: validation_state->branch_targets); |
| 710 | max_branch_target = max(max_branch_target, after_delay_ip); |
| 711 | } |
| 712 | |
| 713 | if (max_branch_target > validation_state->max_ip - 3) { |
| 714 | DRM_DEBUG("Branch landed after QPU_SIG_PROG_END" ); |
| 715 | return false; |
| 716 | } |
| 717 | |
| 718 | return true; |
| 719 | } |
| 720 | |
| 721 | /* Resets any known state for the shader, used when we may be branched to from |
| 722 | * multiple locations in the program (or at shader start). |
| 723 | */ |
| 724 | static void |
| 725 | reset_validation_state(struct vc4_shader_validation_state *validation_state) |
| 726 | { |
| 727 | int i; |
| 728 | |
| 729 | for (i = 0; i < 8; i++) |
| 730 | validation_state->tmu_setup[i / 4].p_offset[i % 4] = ~0; |
| 731 | |
| 732 | for (i = 0; i < LIVE_REG_COUNT; i++) { |
| 733 | validation_state->live_min_clamp_offsets[i] = ~0; |
| 734 | validation_state->live_max_clamp_regs[i] = false; |
| 735 | validation_state->live_immediates[i] = ~0; |
| 736 | } |
| 737 | } |
| 738 | |
| 739 | static bool |
| 740 | texturing_in_progress(struct vc4_shader_validation_state *validation_state) |
| 741 | { |
| 742 | return (validation_state->tmu_write_count[0] != 0 || |
| 743 | validation_state->tmu_write_count[1] != 0); |
| 744 | } |
| 745 | |
| 746 | static bool |
| 747 | vc4_handle_branch_target(struct vc4_shader_validation_state *validation_state) |
| 748 | { |
| 749 | uint32_t ip = validation_state->ip; |
| 750 | |
| 751 | if (!test_bit(ip, validation_state->branch_targets)) |
| 752 | return true; |
| 753 | |
| 754 | if (texturing_in_progress(validation_state)) { |
| 755 | DRM_DEBUG("Branch target landed during TMU setup\n" ); |
| 756 | return false; |
| 757 | } |
| 758 | |
| 759 | /* Reset our live values tracking, since this instruction may have |
| 760 | * multiple predecessors. |
| 761 | * |
| 762 | * One could potentially do analysis to determine that, for |
| 763 | * example, all predecessors have a live max clamp in the same |
| 764 | * register, but we don't bother with that. |
| 765 | */ |
| 766 | reset_validation_state(validation_state); |
| 767 | |
| 768 | /* Since we've entered a basic block from potentially multiple |
| 769 | * predecessors, we need the uniforms address to be updated before any |
| 770 | * unforms are read. We require that after any branch point, the next |
| 771 | * uniform to be loaded is a uniform address offset. That uniform's |
| 772 | * offset will be marked by the uniform address register write |
| 773 | * validation, or a one-off the end-of-program check. |
| 774 | */ |
| 775 | validation_state->needs_uniform_address_update = true; |
| 776 | |
| 777 | return true; |
| 778 | } |
| 779 | |
| 780 | struct vc4_validated_shader_info * |
| 781 | vc4_validate_shader(struct drm_gem_dma_object *shader_obj) |
| 782 | { |
| 783 | struct vc4_dev *vc4 = to_vc4_dev(shader_obj->base.dev); |
| 784 | bool found_shader_end = false; |
| 785 | int shader_end_ip = 0; |
| 786 | uint32_t last_thread_switch_ip = -3; |
| 787 | uint32_t ip; |
| 788 | struct vc4_validated_shader_info *validated_shader = NULL; |
| 789 | struct vc4_shader_validation_state validation_state; |
| 790 | |
| 791 | if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4)) |
| 792 | return NULL; |
| 793 | |
| 794 | memset(&validation_state, 0, sizeof(validation_state)); |
| 795 | validation_state.shader = shader_obj->vaddr; |
| 796 | validation_state.max_ip = shader_obj->base.size / sizeof(uint64_t); |
| 797 | |
| 798 | reset_validation_state(validation_state: &validation_state); |
| 799 | |
| 800 | validation_state.branch_targets = |
| 801 | kcalloc(BITS_TO_LONGS(validation_state.max_ip), |
| 802 | sizeof(unsigned long), GFP_KERNEL); |
| 803 | if (!validation_state.branch_targets) |
| 804 | goto fail; |
| 805 | |
| 806 | validated_shader = kcalloc(1, sizeof(*validated_shader), GFP_KERNEL); |
| 807 | if (!validated_shader) |
| 808 | goto fail; |
| 809 | |
| 810 | if (!vc4_validate_branches(validation_state: &validation_state)) |
| 811 | goto fail; |
| 812 | |
| 813 | for (ip = 0; ip < validation_state.max_ip; ip++) { |
| 814 | uint64_t inst = validation_state.shader[ip]; |
| 815 | uint32_t sig = QPU_GET_FIELD(inst, QPU_SIG); |
| 816 | |
| 817 | validation_state.ip = ip; |
| 818 | |
| 819 | if (!vc4_handle_branch_target(validation_state: &validation_state)) |
| 820 | goto fail; |
| 821 | |
| 822 | if (ip == last_thread_switch_ip + 3) { |
| 823 | /* Reset r0-r3 live clamp data */ |
| 824 | int i; |
| 825 | |
| 826 | for (i = 64; i < LIVE_REG_COUNT; i++) { |
| 827 | validation_state.live_min_clamp_offsets[i] = ~0; |
| 828 | validation_state.live_max_clamp_regs[i] = false; |
| 829 | validation_state.live_immediates[i] = ~0; |
| 830 | } |
| 831 | } |
| 832 | |
| 833 | switch (sig) { |
| 834 | case QPU_SIG_NONE: |
| 835 | case QPU_SIG_WAIT_FOR_SCOREBOARD: |
| 836 | case QPU_SIG_SCOREBOARD_UNLOCK: |
| 837 | case QPU_SIG_COLOR_LOAD: |
| 838 | case QPU_SIG_LOAD_TMU0: |
| 839 | case QPU_SIG_LOAD_TMU1: |
| 840 | case QPU_SIG_PROG_END: |
| 841 | case QPU_SIG_SMALL_IMM: |
| 842 | case QPU_SIG_THREAD_SWITCH: |
| 843 | case QPU_SIG_LAST_THREAD_SWITCH: |
| 844 | if (!check_instruction_writes(validated_shader, |
| 845 | validation_state: &validation_state)) { |
| 846 | DRM_DEBUG("Bad write at ip %d\n" , ip); |
| 847 | goto fail; |
| 848 | } |
| 849 | |
| 850 | if (!check_instruction_reads(validated_shader, |
| 851 | validation_state: &validation_state)) |
| 852 | goto fail; |
| 853 | |
| 854 | if (sig == QPU_SIG_PROG_END) { |
| 855 | found_shader_end = true; |
| 856 | shader_end_ip = ip; |
| 857 | } |
| 858 | |
| 859 | if (sig == QPU_SIG_THREAD_SWITCH || |
| 860 | sig == QPU_SIG_LAST_THREAD_SWITCH) { |
| 861 | validated_shader->is_threaded = true; |
| 862 | |
| 863 | if (ip < last_thread_switch_ip + 3) { |
| 864 | DRM_DEBUG("Thread switch too soon after " |
| 865 | "last switch at ip %d\n" , ip); |
| 866 | goto fail; |
| 867 | } |
| 868 | last_thread_switch_ip = ip; |
| 869 | } |
| 870 | |
| 871 | break; |
| 872 | |
| 873 | case QPU_SIG_LOAD_IMM: |
| 874 | if (!check_instruction_writes(validated_shader, |
| 875 | validation_state: &validation_state)) { |
| 876 | DRM_DEBUG("Bad LOAD_IMM write at ip %d\n" , ip); |
| 877 | goto fail; |
| 878 | } |
| 879 | break; |
| 880 | |
| 881 | case QPU_SIG_BRANCH: |
| 882 | if (!check_branch(inst, validated_shader, |
| 883 | validation_state: &validation_state, ip)) |
| 884 | goto fail; |
| 885 | |
| 886 | if (ip < last_thread_switch_ip + 3) { |
| 887 | DRM_DEBUG("Branch in thread switch at ip %d" , |
| 888 | ip); |
| 889 | goto fail; |
| 890 | } |
| 891 | |
| 892 | break; |
| 893 | default: |
| 894 | DRM_DEBUG("Unsupported QPU signal %d at " |
| 895 | "instruction %d\n" , sig, ip); |
| 896 | goto fail; |
| 897 | } |
| 898 | |
| 899 | /* There are two delay slots after program end is signaled |
| 900 | * that are still executed, then we're finished. |
| 901 | */ |
| 902 | if (found_shader_end && ip == shader_end_ip + 2) |
| 903 | break; |
| 904 | } |
| 905 | |
| 906 | if (ip == validation_state.max_ip) { |
| 907 | DRM_DEBUG("shader failed to terminate before " |
| 908 | "shader BO end at %zd\n" , |
| 909 | shader_obj->base.size); |
| 910 | goto fail; |
| 911 | } |
| 912 | |
| 913 | /* Might corrupt other thread */ |
| 914 | if (validated_shader->is_threaded && |
| 915 | validation_state.all_registers_used) { |
| 916 | DRM_DEBUG("Shader uses threading, but uses the upper " |
| 917 | "half of the registers, too\n" ); |
| 918 | goto fail; |
| 919 | } |
| 920 | |
| 921 | /* If we did a backwards branch and we haven't emitted a uniforms |
| 922 | * reset since then, we still need the uniforms stream to have the |
| 923 | * uniforms address available so that the backwards branch can do its |
| 924 | * uniforms reset. |
| 925 | * |
| 926 | * We could potentially prove that the backwards branch doesn't |
| 927 | * contain any uses of uniforms until program exit, but that doesn't |
| 928 | * seem to be worth the trouble. |
| 929 | */ |
| 930 | if (validation_state.needs_uniform_address_for_loop) { |
| 931 | if (!require_uniform_address_uniform(validated_shader)) |
| 932 | goto fail; |
| 933 | validated_shader->uniforms_size += 4; |
| 934 | } |
| 935 | |
| 936 | /* Again, no chance of integer overflow here because the worst case |
| 937 | * scenario is 8 bytes of uniforms plus handles per 8-byte |
| 938 | * instruction. |
| 939 | */ |
| 940 | validated_shader->uniforms_src_size = |
| 941 | (validated_shader->uniforms_size + |
| 942 | 4 * validated_shader->num_texture_samples); |
| 943 | |
| 944 | kfree(objp: validation_state.branch_targets); |
| 945 | |
| 946 | return validated_shader; |
| 947 | |
| 948 | fail: |
| 949 | kfree(objp: validation_state.branch_targets); |
| 950 | if (validated_shader) { |
| 951 | kfree(objp: validated_shader->uniform_addr_offsets); |
| 952 | kfree(objp: validated_shader->texture_samples); |
| 953 | kfree(objp: validated_shader); |
| 954 | } |
| 955 | return NULL; |
| 956 | } |
| 957 | |