| 1 | // SPDX-License-Identifier: GPL-2.0-only |
| 2 | /* |
| 3 | * Copyright (c) 2014 The Linux Foundation. All rights reserved. |
| 4 | * Copyright (C) 2013 Red Hat |
| 5 | * Author: Rob Clark <robdclark@gmail.com> |
| 6 | */ |
| 7 | |
| 8 | #include <linux/clk.h> |
| 9 | #include <linux/component.h> |
| 10 | #include <linux/platform_device.h> |
| 11 | #include <linux/pm_runtime.h> |
| 12 | |
| 13 | #include <drm/drm_print.h> |
| 14 | |
| 15 | #include "vc4_drv.h" |
| 16 | #include "vc4_regs.h" |
| 17 | |
| 18 | static const struct debugfs_reg32 v3d_regs[] = { |
| 19 | VC4_REG32(V3D_IDENT0), |
| 20 | VC4_REG32(V3D_IDENT1), |
| 21 | VC4_REG32(V3D_IDENT2), |
| 22 | VC4_REG32(V3D_SCRATCH), |
| 23 | VC4_REG32(V3D_L2CACTL), |
| 24 | VC4_REG32(V3D_SLCACTL), |
| 25 | VC4_REG32(V3D_INTCTL), |
| 26 | VC4_REG32(V3D_INTENA), |
| 27 | VC4_REG32(V3D_INTDIS), |
| 28 | VC4_REG32(V3D_CT0CS), |
| 29 | VC4_REG32(V3D_CT1CS), |
| 30 | VC4_REG32(V3D_CT0EA), |
| 31 | VC4_REG32(V3D_CT1EA), |
| 32 | VC4_REG32(V3D_CT0CA), |
| 33 | VC4_REG32(V3D_CT1CA), |
| 34 | VC4_REG32(V3D_CT00RA0), |
| 35 | VC4_REG32(V3D_CT01RA0), |
| 36 | VC4_REG32(V3D_CT0LC), |
| 37 | VC4_REG32(V3D_CT1LC), |
| 38 | VC4_REG32(V3D_CT0PC), |
| 39 | VC4_REG32(V3D_CT1PC), |
| 40 | VC4_REG32(V3D_PCS), |
| 41 | VC4_REG32(V3D_BFC), |
| 42 | VC4_REG32(V3D_RFC), |
| 43 | VC4_REG32(V3D_BPCA), |
| 44 | VC4_REG32(V3D_BPCS), |
| 45 | VC4_REG32(V3D_BPOA), |
| 46 | VC4_REG32(V3D_BPOS), |
| 47 | VC4_REG32(V3D_BXCF), |
| 48 | VC4_REG32(V3D_SQRSV0), |
| 49 | VC4_REG32(V3D_SQRSV1), |
| 50 | VC4_REG32(V3D_SQCNTL), |
| 51 | VC4_REG32(V3D_SRQPC), |
| 52 | VC4_REG32(V3D_SRQUA), |
| 53 | VC4_REG32(V3D_SRQUL), |
| 54 | VC4_REG32(V3D_SRQCS), |
| 55 | VC4_REG32(V3D_VPACNTL), |
| 56 | VC4_REG32(V3D_VPMBASE), |
| 57 | VC4_REG32(V3D_PCTRC), |
| 58 | VC4_REG32(V3D_PCTRE), |
| 59 | VC4_REG32(V3D_PCTR(0)), |
| 60 | VC4_REG32(V3D_PCTRS(0)), |
| 61 | VC4_REG32(V3D_PCTR(1)), |
| 62 | VC4_REG32(V3D_PCTRS(1)), |
| 63 | VC4_REG32(V3D_PCTR(2)), |
| 64 | VC4_REG32(V3D_PCTRS(2)), |
| 65 | VC4_REG32(V3D_PCTR(3)), |
| 66 | VC4_REG32(V3D_PCTRS(3)), |
| 67 | VC4_REG32(V3D_PCTR(4)), |
| 68 | VC4_REG32(V3D_PCTRS(4)), |
| 69 | VC4_REG32(V3D_PCTR(5)), |
| 70 | VC4_REG32(V3D_PCTRS(5)), |
| 71 | VC4_REG32(V3D_PCTR(6)), |
| 72 | VC4_REG32(V3D_PCTRS(6)), |
| 73 | VC4_REG32(V3D_PCTR(7)), |
| 74 | VC4_REG32(V3D_PCTRS(7)), |
| 75 | VC4_REG32(V3D_PCTR(8)), |
| 76 | VC4_REG32(V3D_PCTRS(8)), |
| 77 | VC4_REG32(V3D_PCTR(9)), |
| 78 | VC4_REG32(V3D_PCTRS(9)), |
| 79 | VC4_REG32(V3D_PCTR(10)), |
| 80 | VC4_REG32(V3D_PCTRS(10)), |
| 81 | VC4_REG32(V3D_PCTR(11)), |
| 82 | VC4_REG32(V3D_PCTRS(11)), |
| 83 | VC4_REG32(V3D_PCTR(12)), |
| 84 | VC4_REG32(V3D_PCTRS(12)), |
| 85 | VC4_REG32(V3D_PCTR(13)), |
| 86 | VC4_REG32(V3D_PCTRS(13)), |
| 87 | VC4_REG32(V3D_PCTR(14)), |
| 88 | VC4_REG32(V3D_PCTRS(14)), |
| 89 | VC4_REG32(V3D_PCTR(15)), |
| 90 | VC4_REG32(V3D_PCTRS(15)), |
| 91 | VC4_REG32(V3D_DBGE), |
| 92 | VC4_REG32(V3D_FDBGO), |
| 93 | VC4_REG32(V3D_FDBGB), |
| 94 | VC4_REG32(V3D_FDBGR), |
| 95 | VC4_REG32(V3D_FDBGS), |
| 96 | VC4_REG32(V3D_ERRSTAT), |
| 97 | }; |
| 98 | |
| 99 | static int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused) |
| 100 | { |
| 101 | struct drm_debugfs_entry *entry = m->private; |
| 102 | struct drm_device *dev = entry->dev; |
| 103 | struct vc4_dev *vc4 = to_vc4_dev(dev); |
| 104 | int ret = vc4_v3d_pm_get(vc4); |
| 105 | |
| 106 | if (ret == 0) { |
| 107 | uint32_t ident1 = V3D_READ(V3D_IDENT1); |
| 108 | uint32_t nslc = VC4_GET_FIELD(ident1, V3D_IDENT1_NSLC); |
| 109 | uint32_t tups = VC4_GET_FIELD(ident1, V3D_IDENT1_TUPS); |
| 110 | uint32_t qups = VC4_GET_FIELD(ident1, V3D_IDENT1_QUPS); |
| 111 | |
| 112 | seq_printf(m, fmt: "Revision: %d\n" , |
| 113 | VC4_GET_FIELD(ident1, V3D_IDENT1_REV)); |
| 114 | seq_printf(m, fmt: "Slices: %d\n" , nslc); |
| 115 | seq_printf(m, fmt: "TMUs: %d\n" , nslc * tups); |
| 116 | seq_printf(m, fmt: "QPUs: %d\n" , nslc * qups); |
| 117 | seq_printf(m, fmt: "Semaphores: %d\n" , |
| 118 | VC4_GET_FIELD(ident1, V3D_IDENT1_NSEM)); |
| 119 | vc4_v3d_pm_put(vc4); |
| 120 | } |
| 121 | |
| 122 | return 0; |
| 123 | } |
| 124 | |
| 125 | /* |
| 126 | * Wraps pm_runtime_get_sync() in a refcount, so that we can reliably |
| 127 | * get the pm_runtime refcount to 0 in vc4_reset(). |
| 128 | */ |
| 129 | int |
| 130 | vc4_v3d_pm_get(struct vc4_dev *vc4) |
| 131 | { |
| 132 | if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4)) |
| 133 | return -ENODEV; |
| 134 | |
| 135 | mutex_lock(&vc4->power_lock); |
| 136 | if (vc4->power_refcount++ == 0) { |
| 137 | int ret = pm_runtime_get_sync(dev: &vc4->v3d->pdev->dev); |
| 138 | |
| 139 | if (ret < 0) { |
| 140 | vc4->power_refcount--; |
| 141 | mutex_unlock(lock: &vc4->power_lock); |
| 142 | return ret; |
| 143 | } |
| 144 | } |
| 145 | mutex_unlock(lock: &vc4->power_lock); |
| 146 | |
| 147 | return 0; |
| 148 | } |
| 149 | |
| 150 | void |
| 151 | vc4_v3d_pm_put(struct vc4_dev *vc4) |
| 152 | { |
| 153 | if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4)) |
| 154 | return; |
| 155 | |
| 156 | mutex_lock(&vc4->power_lock); |
| 157 | if (--vc4->power_refcount == 0) { |
| 158 | pm_runtime_mark_last_busy(dev: &vc4->v3d->pdev->dev); |
| 159 | pm_runtime_put_autosuspend(dev: &vc4->v3d->pdev->dev); |
| 160 | } |
| 161 | mutex_unlock(lock: &vc4->power_lock); |
| 162 | } |
| 163 | |
| 164 | static void vc4_v3d_init_hw(struct drm_device *dev) |
| 165 | { |
| 166 | struct vc4_dev *vc4 = to_vc4_dev(dev); |
| 167 | |
| 168 | /* Take all the memory that would have been reserved for user |
| 169 | * QPU programs, since we don't have an interface for running |
| 170 | * them, anyway. |
| 171 | */ |
| 172 | V3D_WRITE(V3D_VPMBASE, 0); |
| 173 | } |
| 174 | |
| 175 | int vc4_v3d_get_bin_slot(struct vc4_dev *vc4) |
| 176 | { |
| 177 | struct drm_device *dev = &vc4->base; |
| 178 | unsigned long irqflags; |
| 179 | int slot; |
| 180 | uint64_t seqno = 0; |
| 181 | struct vc4_exec_info *exec; |
| 182 | |
| 183 | if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4)) |
| 184 | return -ENODEV; |
| 185 | |
| 186 | try_again: |
| 187 | spin_lock_irqsave(&vc4->job_lock, irqflags); |
| 188 | slot = ffs(~vc4->bin_alloc_used); |
| 189 | if (slot != 0) { |
| 190 | /* Switch from ffs() bit index to a 0-based index. */ |
| 191 | slot--; |
| 192 | vc4->bin_alloc_used |= BIT(slot); |
| 193 | spin_unlock_irqrestore(lock: &vc4->job_lock, flags: irqflags); |
| 194 | return slot; |
| 195 | } |
| 196 | |
| 197 | /* Couldn't find an open slot. Wait for render to complete |
| 198 | * and try again. |
| 199 | */ |
| 200 | exec = vc4_last_render_job(vc4); |
| 201 | if (exec) |
| 202 | seqno = exec->seqno; |
| 203 | spin_unlock_irqrestore(lock: &vc4->job_lock, flags: irqflags); |
| 204 | |
| 205 | if (seqno) { |
| 206 | int ret = vc4_wait_for_seqno(dev, seqno, timeout_ns: ~0ull, interruptible: true); |
| 207 | |
| 208 | if (ret == 0) |
| 209 | goto try_again; |
| 210 | |
| 211 | return ret; |
| 212 | } |
| 213 | |
| 214 | return -ENOMEM; |
| 215 | } |
| 216 | |
| 217 | /* |
| 218 | * bin_bo_alloc() - allocates the memory that will be used for |
| 219 | * tile binning. |
| 220 | * |
| 221 | * The binner has a limitation that the addresses in the tile state |
| 222 | * buffer that point into the tile alloc buffer or binner overflow |
| 223 | * memory only have 28 bits (256MB), and the top 4 on the bus for |
| 224 | * tile alloc references end up coming from the tile state buffer's |
| 225 | * address. |
| 226 | * |
| 227 | * To work around this, we allocate a single large buffer while V3D is |
| 228 | * in use, make sure that it has the top 4 bits constant across its |
| 229 | * entire extent, and then put the tile state, tile alloc, and binner |
| 230 | * overflow memory inside that buffer. |
| 231 | * |
| 232 | * This creates a limitation where we may not be able to execute a job |
| 233 | * if it doesn't fit within the buffer that we allocated up front. |
| 234 | * However, it turns out that 16MB is "enough for anybody", and |
| 235 | * real-world applications run into allocation failures from the |
| 236 | * overall DMA pool before they make scenes complicated enough to run |
| 237 | * out of bin space. |
| 238 | */ |
| 239 | static int bin_bo_alloc(struct vc4_dev *vc4) |
| 240 | { |
| 241 | struct vc4_v3d *v3d = vc4->v3d; |
| 242 | uint32_t size = 16 * 1024 * 1024; |
| 243 | int ret = 0; |
| 244 | struct list_head list; |
| 245 | |
| 246 | if (!v3d) |
| 247 | return -ENODEV; |
| 248 | |
| 249 | /* We may need to try allocating more than once to get a BO |
| 250 | * that doesn't cross 256MB. Track the ones we've allocated |
| 251 | * that failed so far, so that we can free them when we've got |
| 252 | * one that succeeded (if we freed them right away, our next |
| 253 | * allocation would probably be the same chunk of memory). |
| 254 | */ |
| 255 | INIT_LIST_HEAD(list: &list); |
| 256 | |
| 257 | while (true) { |
| 258 | struct vc4_bo *bo = vc4_bo_create(dev: &vc4->base, size, from_cache: true, |
| 259 | type: VC4_BO_TYPE_BIN); |
| 260 | |
| 261 | if (IS_ERR(ptr: bo)) { |
| 262 | ret = PTR_ERR(ptr: bo); |
| 263 | |
| 264 | dev_err(&v3d->pdev->dev, |
| 265 | "Failed to allocate memory for tile binning: " |
| 266 | "%d. You may need to enable DMA or give it " |
| 267 | "more memory." , |
| 268 | ret); |
| 269 | break; |
| 270 | } |
| 271 | |
| 272 | /* Check if this BO won't trigger the addressing bug. */ |
| 273 | if ((bo->base.dma_addr & 0xf0000000) == |
| 274 | ((bo->base.dma_addr + bo->base.base.size - 1) & 0xf0000000)) { |
| 275 | vc4->bin_bo = bo; |
| 276 | |
| 277 | /* Set up for allocating 512KB chunks of |
| 278 | * binner memory. The biggest allocation we |
| 279 | * need to do is for the initial tile alloc + |
| 280 | * tile state buffer. We can render to a |
| 281 | * maximum of ((2048*2048) / (32*32) = 4096 |
| 282 | * tiles in a frame (until we do floating |
| 283 | * point rendering, at which point it would be |
| 284 | * 8192). Tile state is 48b/tile (rounded to |
| 285 | * a page), and tile alloc is 32b/tile |
| 286 | * (rounded to a page), plus a page of extra, |
| 287 | * for a total of 320kb for our worst-case. |
| 288 | * We choose 512kb so that it divides evenly |
| 289 | * into our 16MB, and the rest of the 512kb |
| 290 | * will be used as storage for the overflow |
| 291 | * from the initial 32b CL per bin. |
| 292 | */ |
| 293 | vc4->bin_alloc_size = 512 * 1024; |
| 294 | vc4->bin_alloc_used = 0; |
| 295 | vc4->bin_alloc_overflow = 0; |
| 296 | WARN_ON_ONCE(sizeof(vc4->bin_alloc_used) * 8 != |
| 297 | bo->base.base.size / vc4->bin_alloc_size); |
| 298 | |
| 299 | kref_init(kref: &vc4->bin_bo_kref); |
| 300 | |
| 301 | /* Enable the out-of-memory interrupt to set our |
| 302 | * newly-allocated binner BO, potentially from an |
| 303 | * already-pending-but-masked interrupt. |
| 304 | */ |
| 305 | V3D_WRITE(V3D_INTENA, V3D_INT_OUTOMEM); |
| 306 | |
| 307 | break; |
| 308 | } |
| 309 | |
| 310 | /* Put it on the list to free later, and try again. */ |
| 311 | list_add(new: &bo->unref_head, head: &list); |
| 312 | } |
| 313 | |
| 314 | /* Free all the BOs we allocated but didn't choose. */ |
| 315 | while (!list_empty(head: &list)) { |
| 316 | struct vc4_bo *bo = list_last_entry(&list, |
| 317 | struct vc4_bo, unref_head); |
| 318 | |
| 319 | list_del(entry: &bo->unref_head); |
| 320 | drm_gem_object_put(obj: &bo->base.base); |
| 321 | } |
| 322 | |
| 323 | return ret; |
| 324 | } |
| 325 | |
| 326 | int vc4_v3d_bin_bo_get(struct vc4_dev *vc4, bool *used) |
| 327 | { |
| 328 | int ret = 0; |
| 329 | |
| 330 | if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4)) |
| 331 | return -ENODEV; |
| 332 | |
| 333 | mutex_lock(&vc4->bin_bo_lock); |
| 334 | |
| 335 | if (used && *used) |
| 336 | goto complete; |
| 337 | |
| 338 | if (vc4->bin_bo) |
| 339 | kref_get(kref: &vc4->bin_bo_kref); |
| 340 | else |
| 341 | ret = bin_bo_alloc(vc4); |
| 342 | |
| 343 | if (ret == 0 && used) |
| 344 | *used = true; |
| 345 | |
| 346 | complete: |
| 347 | mutex_unlock(lock: &vc4->bin_bo_lock); |
| 348 | |
| 349 | return ret; |
| 350 | } |
| 351 | |
| 352 | static void bin_bo_release(struct kref *ref) |
| 353 | { |
| 354 | struct vc4_dev *vc4 = container_of(ref, struct vc4_dev, bin_bo_kref); |
| 355 | |
| 356 | if (WARN_ON_ONCE(!vc4->bin_bo)) |
| 357 | return; |
| 358 | |
| 359 | drm_gem_object_put(obj: &vc4->bin_bo->base.base); |
| 360 | vc4->bin_bo = NULL; |
| 361 | } |
| 362 | |
| 363 | void vc4_v3d_bin_bo_put(struct vc4_dev *vc4) |
| 364 | { |
| 365 | if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4)) |
| 366 | return; |
| 367 | |
| 368 | mutex_lock(&vc4->bin_bo_lock); |
| 369 | kref_put(kref: &vc4->bin_bo_kref, release: bin_bo_release); |
| 370 | mutex_unlock(lock: &vc4->bin_bo_lock); |
| 371 | } |
| 372 | |
| 373 | #ifdef CONFIG_PM |
| 374 | static int vc4_v3d_runtime_suspend(struct device *dev) |
| 375 | { |
| 376 | struct vc4_v3d *v3d = dev_get_drvdata(dev); |
| 377 | struct vc4_dev *vc4 = v3d->vc4; |
| 378 | |
| 379 | vc4_irq_disable(dev: &vc4->base); |
| 380 | |
| 381 | clk_disable_unprepare(clk: v3d->clk); |
| 382 | |
| 383 | return 0; |
| 384 | } |
| 385 | |
| 386 | static int vc4_v3d_runtime_resume(struct device *dev) |
| 387 | { |
| 388 | struct vc4_v3d *v3d = dev_get_drvdata(dev); |
| 389 | struct vc4_dev *vc4 = v3d->vc4; |
| 390 | int ret; |
| 391 | |
| 392 | ret = clk_prepare_enable(clk: v3d->clk); |
| 393 | if (ret != 0) |
| 394 | return ret; |
| 395 | |
| 396 | vc4_v3d_init_hw(dev: &vc4->base); |
| 397 | |
| 398 | vc4_irq_enable(dev: &vc4->base); |
| 399 | |
| 400 | return 0; |
| 401 | } |
| 402 | #endif |
| 403 | |
| 404 | int vc4_v3d_debugfs_init(struct drm_minor *minor) |
| 405 | { |
| 406 | struct drm_device *drm = minor->dev; |
| 407 | struct vc4_dev *vc4 = to_vc4_dev(drm); |
| 408 | struct vc4_v3d *v3d = vc4->v3d; |
| 409 | |
| 410 | if (!vc4->v3d) |
| 411 | return -ENODEV; |
| 412 | |
| 413 | drm_debugfs_add_file(dev: drm, name: "v3d_ident" , show: vc4_v3d_debugfs_ident, NULL); |
| 414 | |
| 415 | vc4_debugfs_add_regset32(drm, filename: "v3d_regs" , regset: &v3d->regset); |
| 416 | |
| 417 | return 0; |
| 418 | } |
| 419 | |
| 420 | static int vc4_v3d_bind(struct device *dev, struct device *master, void *data) |
| 421 | { |
| 422 | struct platform_device *pdev = to_platform_device(dev); |
| 423 | struct drm_device *drm = dev_get_drvdata(dev: master); |
| 424 | struct vc4_dev *vc4 = to_vc4_dev(drm); |
| 425 | struct vc4_v3d *v3d = NULL; |
| 426 | int ret; |
| 427 | |
| 428 | v3d = devm_kzalloc(dev: &pdev->dev, size: sizeof(*v3d), GFP_KERNEL); |
| 429 | if (!v3d) |
| 430 | return -ENOMEM; |
| 431 | |
| 432 | dev_set_drvdata(dev, data: v3d); |
| 433 | |
| 434 | v3d->pdev = pdev; |
| 435 | |
| 436 | v3d->regs = vc4_ioremap_regs(dev: pdev, index: 0); |
| 437 | if (IS_ERR(ptr: v3d->regs)) |
| 438 | return PTR_ERR(ptr: v3d->regs); |
| 439 | v3d->regset.base = v3d->regs; |
| 440 | v3d->regset.regs = v3d_regs; |
| 441 | v3d->regset.nregs = ARRAY_SIZE(v3d_regs); |
| 442 | |
| 443 | vc4->v3d = v3d; |
| 444 | v3d->vc4 = vc4; |
| 445 | |
| 446 | v3d->clk = devm_clk_get_optional(dev, NULL); |
| 447 | if (IS_ERR(ptr: v3d->clk)) |
| 448 | return dev_err_probe(dev, err: PTR_ERR(ptr: v3d->clk), fmt: "Failed to get V3D clock\n" ); |
| 449 | |
| 450 | ret = platform_get_irq(pdev, 0); |
| 451 | if (ret < 0) |
| 452 | return ret; |
| 453 | vc4->irq = ret; |
| 454 | |
| 455 | ret = devm_pm_runtime_enable(dev); |
| 456 | if (ret) |
| 457 | return ret; |
| 458 | |
| 459 | ret = pm_runtime_resume_and_get(dev); |
| 460 | if (ret) |
| 461 | return ret; |
| 462 | |
| 463 | if (V3D_READ(V3D_IDENT0) != V3D_EXPECTED_IDENT0) { |
| 464 | drm_err(drm, "V3D_IDENT0 read 0x%08x instead of 0x%08x\n" , |
| 465 | V3D_READ(V3D_IDENT0), V3D_EXPECTED_IDENT0); |
| 466 | ret = -EINVAL; |
| 467 | goto err_put_runtime_pm; |
| 468 | } |
| 469 | |
| 470 | /* Reset the binner overflow address/size at setup, to be sure |
| 471 | * we don't reuse an old one. |
| 472 | */ |
| 473 | V3D_WRITE(V3D_BPOA, 0); |
| 474 | V3D_WRITE(V3D_BPOS, 0); |
| 475 | |
| 476 | ret = vc4_irq_install(dev: drm, irq: vc4->irq); |
| 477 | if (ret) { |
| 478 | drm_err(drm, "Failed to install IRQ handler\n" ); |
| 479 | goto err_put_runtime_pm; |
| 480 | } |
| 481 | |
| 482 | pm_runtime_use_autosuspend(dev); |
| 483 | pm_runtime_set_autosuspend_delay(dev, delay: 40); /* a little over 2 frames. */ |
| 484 | |
| 485 | return 0; |
| 486 | |
| 487 | err_put_runtime_pm: |
| 488 | pm_runtime_put(dev); |
| 489 | |
| 490 | return ret; |
| 491 | } |
| 492 | |
| 493 | static void vc4_v3d_unbind(struct device *dev, struct device *master, |
| 494 | void *data) |
| 495 | { |
| 496 | struct drm_device *drm = dev_get_drvdata(dev: master); |
| 497 | struct vc4_dev *vc4 = to_vc4_dev(drm); |
| 498 | |
| 499 | vc4_irq_uninstall(dev: drm); |
| 500 | |
| 501 | /* Disable the binner's overflow memory address, so the next |
| 502 | * driver probe (if any) doesn't try to reuse our old |
| 503 | * allocation. |
| 504 | */ |
| 505 | V3D_WRITE(V3D_BPOA, 0); |
| 506 | V3D_WRITE(V3D_BPOS, 0); |
| 507 | |
| 508 | vc4->v3d = NULL; |
| 509 | } |
| 510 | |
| 511 | static const struct dev_pm_ops vc4_v3d_pm_ops = { |
| 512 | SET_RUNTIME_PM_OPS(vc4_v3d_runtime_suspend, vc4_v3d_runtime_resume, NULL) |
| 513 | }; |
| 514 | |
| 515 | static const struct component_ops vc4_v3d_ops = { |
| 516 | .bind = vc4_v3d_bind, |
| 517 | .unbind = vc4_v3d_unbind, |
| 518 | }; |
| 519 | |
| 520 | static int vc4_v3d_dev_probe(struct platform_device *pdev) |
| 521 | { |
| 522 | return component_add(&pdev->dev, &vc4_v3d_ops); |
| 523 | } |
| 524 | |
| 525 | static void vc4_v3d_dev_remove(struct platform_device *pdev) |
| 526 | { |
| 527 | component_del(&pdev->dev, &vc4_v3d_ops); |
| 528 | } |
| 529 | |
| 530 | const struct of_device_id vc4_v3d_dt_match[] = { |
| 531 | { .compatible = "brcm,bcm2835-v3d" }, |
| 532 | { .compatible = "brcm,cygnus-v3d" }, |
| 533 | { .compatible = "brcm,vc4-v3d" }, |
| 534 | {} |
| 535 | }; |
| 536 | |
| 537 | struct platform_driver vc4_v3d_driver = { |
| 538 | .probe = vc4_v3d_dev_probe, |
| 539 | .remove = vc4_v3d_dev_remove, |
| 540 | .driver = { |
| 541 | .name = "vc4_v3d" , |
| 542 | .of_match_table = vc4_v3d_dt_match, |
| 543 | .pm = &vc4_v3d_pm_ops, |
| 544 | }, |
| 545 | }; |
| 546 | |