| 1 | /* |
| 2 | * Copyright © 2014 Broadcom |
| 3 | * |
| 4 | * Permission is hereby granted, free of charge, to any person obtaining a |
| 5 | * copy of this software and associated documentation files (the "Software"), |
| 6 | * to deal in the Software without restriction, including without limitation |
| 7 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| 8 | * and/or sell copies of the Software, and to permit persons to whom the |
| 9 | * Software is furnished to do so, subject to the following conditions: |
| 10 | * |
| 11 | * The above copyright notice and this permission notice (including the next |
| 12 | * paragraph) shall be included in all copies or substantial portions of the |
| 13 | * Software. |
| 14 | * |
| 15 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| 16 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| 17 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| 18 | * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| 19 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| 20 | * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
| 21 | * IN THE SOFTWARE. |
| 22 | */ |
| 23 | |
| 24 | /** |
| 25 | * DOC: Interrupt management for the V3D engine |
| 26 | * |
| 27 | * We have an interrupt status register (V3D_INTCTL) which reports |
| 28 | * interrupts, and where writing 1 bits clears those interrupts. |
| 29 | * There are also a pair of interrupt registers |
| 30 | * (V3D_INTENA/V3D_INTDIS) where writing a 1 to their bits enables or |
| 31 | * disables that specific interrupt, and 0s written are ignored |
| 32 | * (reading either one returns the set of enabled interrupts). |
| 33 | * |
| 34 | * When we take a binning flush done interrupt, we need to submit the |
| 35 | * next frame for binning and move the finished frame to the render |
| 36 | * thread. |
| 37 | * |
| 38 | * When we take a render frame interrupt, we need to wake the |
| 39 | * processes waiting for some frame to be done, and get the next frame |
| 40 | * submitted ASAP (so the hardware doesn't sit idle when there's work |
| 41 | * to do). |
| 42 | * |
| 43 | * When we take the binner out of memory interrupt, we need to |
| 44 | * allocate some new memory and pass it to the binner so that the |
| 45 | * current job can make progress. |
| 46 | */ |
| 47 | |
| 48 | #include <linux/platform_device.h> |
| 49 | |
| 50 | #include <drm/drm_drv.h> |
| 51 | #include <drm/drm_print.h> |
| 52 | |
| 53 | #include "vc4_drv.h" |
| 54 | #include "vc4_regs.h" |
| 55 | #include "vc4_trace.h" |
| 56 | |
| 57 | #define V3D_DRIVER_IRQS (V3D_INT_OUTOMEM | \ |
| 58 | V3D_INT_FLDONE | \ |
| 59 | V3D_INT_FRDONE) |
| 60 | |
| 61 | static void |
| 62 | vc4_overflow_mem_work(struct work_struct *work) |
| 63 | { |
| 64 | struct vc4_dev *vc4 = |
| 65 | container_of(work, struct vc4_dev, overflow_mem_work); |
| 66 | struct vc4_bo *bo; |
| 67 | int bin_bo_slot; |
| 68 | struct vc4_exec_info *exec; |
| 69 | unsigned long irqflags; |
| 70 | |
| 71 | mutex_lock(&vc4->bin_bo_lock); |
| 72 | |
| 73 | if (!vc4->bin_bo) |
| 74 | goto complete; |
| 75 | |
| 76 | bo = vc4->bin_bo; |
| 77 | |
| 78 | bin_bo_slot = vc4_v3d_get_bin_slot(vc4); |
| 79 | if (bin_bo_slot < 0) { |
| 80 | drm_err(&vc4->base, "Couldn't allocate binner overflow mem\n" ); |
| 81 | goto complete; |
| 82 | } |
| 83 | |
| 84 | spin_lock_irqsave(&vc4->job_lock, irqflags); |
| 85 | |
| 86 | if (vc4->bin_alloc_overflow) { |
| 87 | /* If we had overflow memory allocated previously, |
| 88 | * then that chunk will free when the current bin job |
| 89 | * is done. If we don't have a bin job running, then |
| 90 | * the chunk will be done whenever the list of render |
| 91 | * jobs has drained. |
| 92 | */ |
| 93 | exec = vc4_first_bin_job(vc4); |
| 94 | if (!exec) |
| 95 | exec = vc4_last_render_job(vc4); |
| 96 | if (exec) { |
| 97 | exec->bin_slots |= vc4->bin_alloc_overflow; |
| 98 | } else { |
| 99 | /* There's nothing queued in the hardware, so |
| 100 | * the old slot is free immediately. |
| 101 | */ |
| 102 | vc4->bin_alloc_used &= ~vc4->bin_alloc_overflow; |
| 103 | } |
| 104 | } |
| 105 | vc4->bin_alloc_overflow = BIT(bin_bo_slot); |
| 106 | |
| 107 | V3D_WRITE(V3D_BPOA, bo->base.dma_addr + bin_bo_slot * vc4->bin_alloc_size); |
| 108 | V3D_WRITE(V3D_BPOS, bo->base.base.size); |
| 109 | V3D_WRITE(V3D_INTCTL, V3D_INT_OUTOMEM); |
| 110 | V3D_WRITE(V3D_INTENA, V3D_INT_OUTOMEM); |
| 111 | spin_unlock_irqrestore(lock: &vc4->job_lock, flags: irqflags); |
| 112 | |
| 113 | complete: |
| 114 | mutex_unlock(lock: &vc4->bin_bo_lock); |
| 115 | } |
| 116 | |
| 117 | static void |
| 118 | vc4_irq_finish_bin_job(struct drm_device *dev) |
| 119 | { |
| 120 | struct vc4_dev *vc4 = to_vc4_dev(dev); |
| 121 | struct vc4_exec_info *next, *exec = vc4_first_bin_job(vc4); |
| 122 | |
| 123 | if (!exec) |
| 124 | return; |
| 125 | |
| 126 | trace_vc4_bcl_end_irq(dev, seqno: exec->seqno); |
| 127 | |
| 128 | vc4_move_job_to_render(dev, exec); |
| 129 | next = vc4_first_bin_job(vc4); |
| 130 | |
| 131 | /* Only submit the next job in the bin list if it matches the perfmon |
| 132 | * attached to the one that just finished (or if both jobs don't have |
| 133 | * perfmon attached to them). |
| 134 | */ |
| 135 | if (next && next->perfmon == exec->perfmon) |
| 136 | vc4_submit_next_bin_job(dev); |
| 137 | } |
| 138 | |
| 139 | static void |
| 140 | vc4_cancel_bin_job(struct drm_device *dev) |
| 141 | { |
| 142 | struct vc4_dev *vc4 = to_vc4_dev(dev); |
| 143 | struct vc4_exec_info *exec = vc4_first_bin_job(vc4); |
| 144 | |
| 145 | if (!exec) |
| 146 | return; |
| 147 | |
| 148 | /* Stop the perfmon so that the next bin job can be started. */ |
| 149 | if (exec->perfmon) |
| 150 | vc4_perfmon_stop(vc4, perfmon: exec->perfmon, capture: false); |
| 151 | |
| 152 | list_move_tail(list: &exec->head, head: &vc4->bin_job_list); |
| 153 | vc4_submit_next_bin_job(dev); |
| 154 | } |
| 155 | |
| 156 | static void |
| 157 | vc4_irq_finish_render_job(struct drm_device *dev) |
| 158 | { |
| 159 | struct vc4_dev *vc4 = to_vc4_dev(dev); |
| 160 | struct vc4_exec_info *exec = vc4_first_render_job(vc4); |
| 161 | struct vc4_exec_info *nextbin, *nextrender; |
| 162 | |
| 163 | if (!exec) |
| 164 | return; |
| 165 | |
| 166 | trace_vc4_rcl_end_irq(dev, seqno: exec->seqno); |
| 167 | |
| 168 | vc4->finished_seqno++; |
| 169 | list_move_tail(list: &exec->head, head: &vc4->job_done_list); |
| 170 | |
| 171 | nextbin = vc4_first_bin_job(vc4); |
| 172 | nextrender = vc4_first_render_job(vc4); |
| 173 | |
| 174 | /* Only stop the perfmon if following jobs in the queue don't expect it |
| 175 | * to be enabled. |
| 176 | */ |
| 177 | if (exec->perfmon && !nextrender && |
| 178 | (!nextbin || nextbin->perfmon != exec->perfmon)) |
| 179 | vc4_perfmon_stop(vc4, perfmon: exec->perfmon, capture: true); |
| 180 | |
| 181 | /* If there's a render job waiting, start it. If this is not the case |
| 182 | * we may have to unblock the binner if it's been stalled because of |
| 183 | * perfmon (this can be checked by comparing the perfmon attached to |
| 184 | * the finished renderjob to the one attached to the next bin job: if |
| 185 | * they don't match, this means the binner is stalled and should be |
| 186 | * restarted). |
| 187 | */ |
| 188 | if (nextrender) |
| 189 | vc4_submit_next_render_job(dev); |
| 190 | else if (nextbin && nextbin->perfmon != exec->perfmon) |
| 191 | vc4_submit_next_bin_job(dev); |
| 192 | |
| 193 | if (exec->fence) { |
| 194 | dma_fence_signal_locked(fence: exec->fence); |
| 195 | dma_fence_put(fence: exec->fence); |
| 196 | exec->fence = NULL; |
| 197 | } |
| 198 | |
| 199 | wake_up_all(&vc4->job_wait_queue); |
| 200 | schedule_work(work: &vc4->job_done_work); |
| 201 | } |
| 202 | |
| 203 | static irqreturn_t |
| 204 | vc4_irq(int irq, void *arg) |
| 205 | { |
| 206 | struct drm_device *dev = arg; |
| 207 | struct vc4_dev *vc4 = to_vc4_dev(dev); |
| 208 | uint32_t intctl; |
| 209 | irqreturn_t status = IRQ_NONE; |
| 210 | |
| 211 | barrier(); |
| 212 | intctl = V3D_READ(V3D_INTCTL); |
| 213 | |
| 214 | /* Acknowledge the interrupts we're handling here. The binner |
| 215 | * last flush / render frame done interrupt will be cleared, |
| 216 | * while OUTOMEM will stay high until the underlying cause is |
| 217 | * cleared. |
| 218 | */ |
| 219 | V3D_WRITE(V3D_INTCTL, intctl); |
| 220 | |
| 221 | if (intctl & V3D_INT_OUTOMEM) { |
| 222 | /* Disable OUTOMEM until the work is done. */ |
| 223 | V3D_WRITE(V3D_INTDIS, V3D_INT_OUTOMEM); |
| 224 | schedule_work(work: &vc4->overflow_mem_work); |
| 225 | status = IRQ_HANDLED; |
| 226 | } |
| 227 | |
| 228 | if (intctl & V3D_INT_FLDONE) { |
| 229 | spin_lock(lock: &vc4->job_lock); |
| 230 | vc4_irq_finish_bin_job(dev); |
| 231 | spin_unlock(lock: &vc4->job_lock); |
| 232 | status = IRQ_HANDLED; |
| 233 | } |
| 234 | |
| 235 | if (intctl & V3D_INT_FRDONE) { |
| 236 | spin_lock(lock: &vc4->job_lock); |
| 237 | vc4_irq_finish_render_job(dev); |
| 238 | spin_unlock(lock: &vc4->job_lock); |
| 239 | status = IRQ_HANDLED; |
| 240 | } |
| 241 | |
| 242 | return status; |
| 243 | } |
| 244 | |
| 245 | static void |
| 246 | vc4_irq_prepare(struct drm_device *dev) |
| 247 | { |
| 248 | struct vc4_dev *vc4 = to_vc4_dev(dev); |
| 249 | |
| 250 | if (!vc4->v3d) |
| 251 | return; |
| 252 | |
| 253 | init_waitqueue_head(&vc4->job_wait_queue); |
| 254 | INIT_WORK(&vc4->overflow_mem_work, vc4_overflow_mem_work); |
| 255 | |
| 256 | /* Clear any pending interrupts someone might have left around |
| 257 | * for us. |
| 258 | */ |
| 259 | V3D_WRITE(V3D_INTCTL, V3D_DRIVER_IRQS); |
| 260 | } |
| 261 | |
| 262 | void |
| 263 | vc4_irq_enable(struct drm_device *dev) |
| 264 | { |
| 265 | struct vc4_dev *vc4 = to_vc4_dev(dev); |
| 266 | |
| 267 | if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4)) |
| 268 | return; |
| 269 | |
| 270 | if (!vc4->v3d) |
| 271 | return; |
| 272 | |
| 273 | /* Enable the render done interrupts. The out-of-memory interrupt is |
| 274 | * enabled as soon as we have a binner BO allocated. |
| 275 | */ |
| 276 | V3D_WRITE(V3D_INTENA, V3D_INT_FLDONE | V3D_INT_FRDONE); |
| 277 | } |
| 278 | |
| 279 | void |
| 280 | vc4_irq_disable(struct drm_device *dev) |
| 281 | { |
| 282 | struct vc4_dev *vc4 = to_vc4_dev(dev); |
| 283 | |
| 284 | if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4)) |
| 285 | return; |
| 286 | |
| 287 | if (!vc4->v3d) |
| 288 | return; |
| 289 | |
| 290 | /* Disable sending interrupts for our driver's IRQs. */ |
| 291 | V3D_WRITE(V3D_INTDIS, V3D_DRIVER_IRQS); |
| 292 | |
| 293 | /* Clear any pending interrupts we might have left. */ |
| 294 | V3D_WRITE(V3D_INTCTL, V3D_DRIVER_IRQS); |
| 295 | |
| 296 | /* Finish any interrupt handler still in flight. */ |
| 297 | synchronize_irq(irq: vc4->irq); |
| 298 | |
| 299 | cancel_work_sync(work: &vc4->overflow_mem_work); |
| 300 | } |
| 301 | |
| 302 | int vc4_irq_install(struct drm_device *dev, int irq) |
| 303 | { |
| 304 | struct vc4_dev *vc4 = to_vc4_dev(dev); |
| 305 | int ret; |
| 306 | |
| 307 | if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4)) |
| 308 | return -ENODEV; |
| 309 | |
| 310 | if (irq == IRQ_NOTCONNECTED) |
| 311 | return -ENOTCONN; |
| 312 | |
| 313 | vc4_irq_prepare(dev); |
| 314 | |
| 315 | ret = request_irq(irq, handler: vc4_irq, flags: 0, name: dev->driver->name, dev); |
| 316 | if (ret) |
| 317 | return ret; |
| 318 | |
| 319 | vc4_irq_enable(dev); |
| 320 | |
| 321 | return 0; |
| 322 | } |
| 323 | |
| 324 | void vc4_irq_uninstall(struct drm_device *dev) |
| 325 | { |
| 326 | struct vc4_dev *vc4 = to_vc4_dev(dev); |
| 327 | |
| 328 | if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4)) |
| 329 | return; |
| 330 | |
| 331 | vc4_irq_disable(dev); |
| 332 | free_irq(vc4->irq, dev); |
| 333 | } |
| 334 | |
| 335 | /** Reinitializes interrupt registers when a GPU reset is performed. */ |
| 336 | void vc4_irq_reset(struct drm_device *dev) |
| 337 | { |
| 338 | struct vc4_dev *vc4 = to_vc4_dev(dev); |
| 339 | unsigned long irqflags; |
| 340 | |
| 341 | if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4)) |
| 342 | return; |
| 343 | |
| 344 | /* Acknowledge any stale IRQs. */ |
| 345 | V3D_WRITE(V3D_INTCTL, V3D_DRIVER_IRQS); |
| 346 | |
| 347 | /* |
| 348 | * Turn all our interrupts on. Binner out of memory is the |
| 349 | * only one we expect to trigger at this point, since we've |
| 350 | * just come from poweron and haven't supplied any overflow |
| 351 | * memory yet. |
| 352 | */ |
| 353 | V3D_WRITE(V3D_INTENA, V3D_DRIVER_IRQS); |
| 354 | |
| 355 | spin_lock_irqsave(&vc4->job_lock, irqflags); |
| 356 | vc4_cancel_bin_job(dev); |
| 357 | vc4_irq_finish_render_job(dev); |
| 358 | spin_unlock_irqrestore(lock: &vc4->job_lock, flags: irqflags); |
| 359 | } |
| 360 | |