| 1 | // Copyright 2013 The Flutter Authors. All rights reserved. |
| 2 | // Use of this source code is governed by a BSD-style license that can be |
| 3 | // found in the LICENSE file. |
| 4 | |
| 5 | #ifndef FLUTTER_SHELL_COMMON_VSYNC_WAITER_H_ |
| 6 | #define FLUTTER_SHELL_COMMON_VSYNC_WAITER_H_ |
| 7 | |
| 8 | #include <functional> |
| 9 | #include <memory> |
| 10 | #include <mutex> |
| 11 | #include <unordered_map> |
| 12 | |
| 13 | #include "flutter/common/task_runners.h" |
| 14 | #include "flutter/flow/frame_timings.h" |
| 15 | #include "flutter/fml/time/time_point.h" |
| 16 | |
| 17 | namespace flutter { |
| 18 | |
| 19 | /// Abstract Base Class that represents a platform specific mechanism for |
| 20 | /// getting callbacks when a vsync event happens. |
| 21 | class VsyncWaiter : public std::enable_shared_from_this<VsyncWaiter> { |
| 22 | public: |
| 23 | using Callback = std::function<void(std::unique_ptr<FrameTimingsRecorder>)>; |
| 24 | |
| 25 | virtual ~VsyncWaiter(); |
| 26 | |
| 27 | void AsyncWaitForVsync(const Callback& callback); |
| 28 | |
| 29 | /// Add a secondary callback for key |id| for the next vsync. |
| 30 | /// |
| 31 | /// See also |PointerDataDispatcher::ScheduleSecondaryVsyncCallback| and |
| 32 | /// |Animator::ScheduleMaybeClearTraceFlowIds|. |
| 33 | void ScheduleSecondaryCallback(uintptr_t id, const fml::closure& callback); |
| 34 | |
| 35 | protected: |
| 36 | // On some backends, the |FireCallback| needs to be made from a static C |
| 37 | // method. |
| 38 | friend class VsyncWaiterAndroid; |
| 39 | friend class VsyncWaiterEmbedder; |
| 40 | |
| 41 | const TaskRunners task_runners_; |
| 42 | |
| 43 | explicit VsyncWaiter(const TaskRunners& task_runners); |
| 44 | |
| 45 | // There are two distinct situations where VsyncWaiter wishes to awaken at |
| 46 | // the next vsync. Although the functionality can be the same, the intent is |
| 47 | // different, therefore it makes sense to have a method for each intent. |
| 48 | |
| 49 | // The intent of AwaitVSync() is that the Animator wishes to produce a frame. |
| 50 | // The underlying implementation can choose to be aware of this intent when |
| 51 | // it comes to implementing backpressure and other scheduling invariants. |
| 52 | // |
| 53 | // Implementations are meant to override this method and arm their vsync |
| 54 | // latches when in response to this invocation. On vsync, they are meant to |
| 55 | // invoke the |FireCallback| method once (and only once) with the appropriate |
| 56 | // arguments. This method should not block the current thread. |
| 57 | virtual void AwaitVSync() = 0; |
| 58 | |
| 59 | // The intent of AwaitVSyncForSecondaryCallback() is simply to wake up at the |
| 60 | // next vsync. |
| 61 | // |
| 62 | // Because there is no association with frame scheduling, underlying |
| 63 | // implementations do not need to worry about maintaining invariants or |
| 64 | // backpressure. The default implementation is to simply follow the same logic |
| 65 | // as AwaitVSync(). |
| 66 | virtual void AwaitVSyncForSecondaryCallback() { AwaitVSync(); } |
| 67 | |
| 68 | // Schedules the callback on the UI task runner. Needs to be invoked as close |
| 69 | // to the `frame_start_time` as possible. |
| 70 | void FireCallback(fml::TimePoint frame_start_time, |
| 71 | fml::TimePoint frame_target_time, |
| 72 | bool pause_secondary_tasks = true); |
| 73 | |
| 74 | private: |
| 75 | std::mutex callback_mutex_; |
| 76 | Callback callback_; |
| 77 | std::unordered_map<uintptr_t, fml::closure> secondary_callbacks_; |
| 78 | |
| 79 | void PauseDartMicroTasks(); |
| 80 | static void ResumeDartMicroTasks(fml::TaskQueueId ui_task_queue_id); |
| 81 | |
| 82 | FML_DISALLOW_COPY_AND_ASSIGN(VsyncWaiter); |
| 83 | }; |
| 84 | |
| 85 | } // namespace flutter |
| 86 | |
| 87 | #endif // FLUTTER_SHELL_COMMON_VSYNC_WAITER_H_ |
| 88 | |