| 1 | // Copyright 2013 The Flutter Authors. All rights reserved. |
| 2 | // Use of this source code is governed by a BSD-style license that can be |
| 3 | // found in the LICENSE file. |
| 4 | |
| 5 | #ifndef FLUTTER_FML_UNIQUE_OBJECT_H_ |
| 6 | #define FLUTTER_FML_UNIQUE_OBJECT_H_ |
| 7 | |
| 8 | #include <utility> |
| 9 | |
| 10 | #include "flutter/fml/compiler_specific.h" |
| 11 | #include "flutter/fml/logging.h" |
| 12 | #include "flutter/fml/macros.h" |
| 13 | |
| 14 | namespace fml { |
| 15 | |
| 16 | // struct UniqueFooTraits { |
| 17 | // // This function should be fast and inline. |
| 18 | // static int InvalidValue() { return 0; } |
| 19 | // |
| 20 | // // This function should be fast and inline. |
| 21 | // static bool IsValid(const T& value) { return value != InvalidValue(); } |
| 22 | // |
| 23 | // // This free function will not be called if f == InvalidValue()! |
| 24 | // static void Free(int f) { ::FreeFoo(f); } |
| 25 | // }; |
| 26 | |
| 27 | template <typename T, typename Traits> |
| 28 | class UniqueObject { |
| 29 | private: |
| 30 | // This must be first since it's used inline below. |
| 31 | // |
| 32 | // Use the empty base class optimization to allow us to have a Traits |
| 33 | // member, while avoiding any space overhead for it when Traits is an |
| 34 | // empty class. See e.g. http://www.cantrip.org/emptyopt.html for a good |
| 35 | // discussion of this technique. |
| 36 | struct Data : public Traits { |
| 37 | explicit Data(const T& in) : generic(in) {} |
| 38 | Data(const T& in, const Traits& other) : Traits(other), generic(in) {} |
| 39 | |
| 40 | T generic; |
| 41 | }; |
| 42 | |
| 43 | public: |
| 44 | using element_type = T; |
| 45 | using traits_type = Traits; |
| 46 | |
| 47 | UniqueObject() : data_(Traits::InvalidValue()) {} |
| 48 | explicit UniqueObject(const T& value) : data_(value) {} |
| 49 | |
| 50 | UniqueObject(const T& value, const Traits& traits) : data_(value, traits) {} |
| 51 | |
| 52 | UniqueObject(UniqueObject&& other) |
| 53 | : data_(other.release(), other.get_traits()) {} |
| 54 | |
| 55 | ~UniqueObject() { FreeIfNecessary(); } |
| 56 | |
| 57 | UniqueObject& operator=(UniqueObject&& other) { |
| 58 | reset(value: other.release()); |
| 59 | return *this; |
| 60 | } |
| 61 | |
| 62 | void reset(const T& value = Traits::InvalidValue()) { |
| 63 | FML_CHECK(data_.generic == Traits::InvalidValue() || |
| 64 | data_.generic != value); |
| 65 | FreeIfNecessary(); |
| 66 | data_.generic = value; |
| 67 | } |
| 68 | |
| 69 | void swap(UniqueObject& other) { |
| 70 | // Standard swap idiom: 'using std::swap' ensures that std::swap is |
| 71 | // present in the overload set, but we call swap unqualified so that |
| 72 | // any more-specific overloads can be used, if available. |
| 73 | using std::swap; |
| 74 | swap(static_cast<Traits&>(data_), static_cast<Traits&>(other.data_)); |
| 75 | swap(data_.generic, other.data_.generic); |
| 76 | } |
| 77 | |
| 78 | // Release the object. The return value is the current object held by this |
| 79 | // object. After this operation, this object will hold an invalid value, and |
| 80 | // will not own the object any more. |
| 81 | [[nodiscard]] T release() { |
| 82 | T old_generic = data_.generic; |
| 83 | data_.generic = Traits::InvalidValue(); |
| 84 | return old_generic; |
| 85 | } |
| 86 | |
| 87 | const T& get() const { return data_.generic; } |
| 88 | |
| 89 | bool is_valid() const { return Traits::IsValid(data_.generic); } |
| 90 | |
| 91 | bool operator==(const T& value) const { return data_.generic == value; } |
| 92 | |
| 93 | bool operator!=(const T& value) const { return data_.generic != value; } |
| 94 | |
| 95 | Traits& get_traits() { return data_; } |
| 96 | const Traits& get_traits() const { return data_; } |
| 97 | |
| 98 | private: |
| 99 | void FreeIfNecessary() { |
| 100 | if (data_.generic != Traits::InvalidValue()) { |
| 101 | data_.Free(data_.generic); |
| 102 | data_.generic = Traits::InvalidValue(); |
| 103 | } |
| 104 | } |
| 105 | |
| 106 | // Forbid comparison. If U != T, it totally doesn't make sense, and if U == |
| 107 | // T, it still doesn't make sense because you should never have the same |
| 108 | // object owned by two different UniqueObject. |
| 109 | template <typename T2, typename Traits2> |
| 110 | bool operator==(const UniqueObject<T2, Traits2>& p2) const = delete; |
| 111 | |
| 112 | template <typename T2, typename Traits2> |
| 113 | bool operator!=(const UniqueObject<T2, Traits2>& p2) const = delete; |
| 114 | |
| 115 | Data data_; |
| 116 | |
| 117 | FML_DISALLOW_COPY_AND_ASSIGN(UniqueObject); |
| 118 | }; |
| 119 | |
| 120 | template <class T, class Traits> |
| 121 | void swap(const UniqueObject<T, Traits>& a, const UniqueObject<T, Traits>& b) { |
| 122 | a.swap(b); |
| 123 | } |
| 124 | |
| 125 | template <class T, class Traits> |
| 126 | bool operator==(const T& value, const UniqueObject<T, Traits>& object) { |
| 127 | return value == object.get(); |
| 128 | } |
| 129 | |
| 130 | template <class T, class Traits> |
| 131 | bool operator!=(const T& value, const UniqueObject<T, Traits>& object) { |
| 132 | return !(value == object.get()); |
| 133 | } |
| 134 | |
| 135 | } // namespace fml |
| 136 | |
| 137 | #endif // FLUTTER_FML_UNIQUE_OBJECT_H_ |
| 138 | |