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Sign upImplement FX2D save through SwingFXUtils. #98
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Related to #80, implement FX2D save through SwingFXUtils. This still uses PImageAWT but it looks like BufferedImage is still the canonical solution for FX.
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This is available on an integration branch at https://github.com/sampottinger/processing4 ( |
Related to #80, implement FX2D save through SwingFXUtils. This still uses PImageAWT but it looks like BufferedImage is still the canonical solution for FX.