Drop support for deprecated attribute gl3d.cameraposition (use gl3d.camera instead)#7217
Drop support for deprecated attribute gl3d.cameraposition (use gl3d.camera instead)#7217
gl3d.cameraposition (use gl3d.camera instead)#7217Conversation
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@archmoj @LiamConnors Do we have docs anywhere explaining how to convert from the old The conversion can be figured out by looking at this function. |
| ], | ||
| "camera": { | ||
| "eye": { | ||
| "x": 0.8970225259545955, |
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aaaand we just know these numbers? :-)
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I used the existing conversion function before deleting it. :-)
But I'll admit I don't actually know what the numbers in the old format mean. The meaning of the new format is documented here.
There's nothing currently in the docs. I'll write up a page that lists the deprecation removals and how to migrate. |
That would be fantastic -- thanks @LiamConnors ! |
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@emilykl do you know which traces this was available on? I'm having trouble identifying exactly which ones. |
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@LiamConnors I believe it's just 3d surface plots (is that correct @archmoj?) |
Closes #7196
gl3d.cameraposition(usegl3d.camerainstead)