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GraphicRebuildTracker.cs
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49 lines (44 loc) · 1.59 KB
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// Decompiled with JetBrains decompiler
// Type: UnityEngine.UI.GraphicRebuildTracker
// Assembly: UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: 2216A18B-AF52-44A5-85A0-A1CAA19C1090
// Assembly location: C:\Users\Blake\sandbox\unity\test-project\Library\UnityAssemblies\UnityEngine.UI.dll
using UnityEngine.UI.Collections;
namespace UnityEngine.UI
{
/// <summary>
/// <para>EditorOnly class for tracking all Graphics.</para>
/// </summary>
public static class GraphicRebuildTracker
{
private static IndexedSet<Graphic> m_Tracked = new IndexedSet<Graphic>();
private static bool s_Initialized;
/// <summary>
/// <para>Track a Graphic.</para>
/// </summary>
/// <param name="g"></param>
public static void TrackGraphic(Graphic g)
{
if (!GraphicRebuildTracker.s_Initialized)
{
CanvasRenderer.onRequestRebuild += new CanvasRenderer.OnRequestRebuild(GraphicRebuildTracker.OnRebuildRequested);
GraphicRebuildTracker.s_Initialized = true;
}
GraphicRebuildTracker.m_Tracked.AddUnique(g);
}
/// <summary>
/// <para>Untrack a Graphic.</para>
/// </summary>
/// <param name="g"></param>
public static void UnTrackGraphic(Graphic g)
{
GraphicRebuildTracker.m_Tracked.Remove(g);
}
private static void OnRebuildRequested()
{
StencilMaterial.ClearAll();
for (int index = 0; index < GraphicRebuildTracker.m_Tracked.Count; ++index)
GraphicRebuildTracker.m_Tracked[index].OnRebuildRequested();
}
}
}