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holder.dm
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162 lines (146 loc) · 4.14 KB
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/obj/item/assembly_holder
name = "Assembly"
icon = 'icons/obj/assemblies/new_assemblies.dmi'
icon_state = "holder"
item_state = "assembly"
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
flags_1 = CONDUCT_1
throwforce = 5
w_class = WEIGHT_CLASS_SMALL
throw_speed = 2
throw_range = 7
var/obj/item/assembly/a_left = null
var/obj/item/assembly/a_right = null
/obj/item/assembly_holder/Initialize(mapload)
. = ..()
var/static/rotation_flags = ROTATION_ALTCLICK | ROTATION_CLOCKWISE | ROTATION_COUNTERCLOCKWISE | ROTATION_FLIP | ROTATION_VERBS
AddComponent(/datum/component/simple_rotation, rotation_flags)
/obj/item/assembly_holder/proc/assemble(obj/item/assembly/A, obj/item/assembly/A2, mob/user)
attach(A,user)
attach(A2,user)
name = "[A.name]-[A2.name] assembly"
update_appearance(UPDATE_ICON)
SSblackbox.record_feedback("tally", "assembly_made", 1, "[initial(A.name)]-[initial(A2.name)]")
/obj/item/assembly_holder/proc/attach(obj/item/assembly/A, mob/user)
if(!A.remove_item_from_storage(src))
if(user)
user.transferItemToLoc(A, src)
else
A.forceMove(src)
A.holder = src
A.toggle_secure()
if(!a_left)
a_left = A
else
a_right = A
A.holder_movement()
/obj/item/assembly_holder/update_overlays()
. = ..()
if(a_left)
. += "[a_left.icon_state]_left"
for(var/O in a_left.attached_overlays)
// yogs start - signaller colors
if(istext(O))
. += "[O]_l"
else
var/mutable_appearance/A = new(O)
A.icon_state = "[A.icon_state]_l"
. += A
// yogs end
if(a_right)
if(a_right.is_position_sensitive)
. += "[a_right.icon_state]_right"
for(var/O in a_right.attached_overlays)
// yogs start - signaller colors
if(istext(O))
. += "[O]_r"
else
var/mutable_appearance/A = new(O)
A.icon_state = "[A.icon_state]_r"
. += A
// yogs end
else
var/mutable_appearance/right = mutable_appearance(icon, "[a_right.icon_state]_left")
right.transform = matrix(-1, 0, 0, 0, 1, 0)
for(var/O in a_right.attached_overlays)
// yogs start - signaller colors
if(istext(O))
right.add_overlay("[O]_l")
else
var/mutable_appearance/A = new(O)
A.icon_state = "[A.icon_state]_l"
right.add_overlay(A)
// yogs end
. += right
if(master)
master.update_appearance(UPDATE_ICON)
/obj/item/assembly_holder/Crossed(atom/movable/AM as mob|obj)
. = ..()
if(a_left)
a_left.Crossed(AM)
if(a_right)
a_right.Crossed(AM)
/obj/item/assembly_holder/on_found(mob/finder)
if(a_left)
a_left.on_found(finder)
if(a_right)
a_right.on_found(finder)
/obj/item/assembly_holder/setDir()
. = ..()
if(a_left)
a_left.holder_movement()
if(a_right)
a_right.holder_movement()
/obj/item/assembly_holder/dropped(mob/user)
. = ..()
if(a_left)
a_left.dropped(user)
if(a_right)
a_right.dropped(user)
/obj/item/assembly_holder/attack_hand(mob/living/user, modifiers)//Perhapse this should be a holder_pickup proc instead, can add if needbe I guess
. = ..()
if(.)
return
if(a_left)
a_left.attack_hand(user, modifiers)
if(a_right)
a_right.attack_hand(user, modifiers)
/obj/item/assembly_holder/screwdriver_act(mob/user, obj/item/tool)
if(..())
return TRUE
to_chat(user, span_notice("You disassemble [src]!"))
if(a_left)
a_left.on_detach()
a_left = null
if(a_right)
a_right.on_detach()
a_right = null
qdel(src)
return TRUE
/obj/item/assembly_holder/attack_self(mob/user)
src.add_fingerprint(user)
if(!a_left || !a_right)
to_chat(user, span_danger("Assembly part missing!"))
return
if(istype(a_left,a_right.type))//If they are the same type it causes issues due to window code
switch(tgui_alert(usr,"Which side would you like to use?",,list("Left","Right")))
if("Left")
a_left.attack_self(user)
if("Right")
a_right.attack_self(user)
return
else
a_left.attack_self(user)
a_right.attack_self(user)
/obj/item/assembly_holder/proc/process_activation(obj/D, normal = 1, special = 1)
if(!D)
return FALSE
if((normal) && (a_right) && (a_left))
if(a_right != D)
a_right.pulsed(FALSE)
if(a_left != D)
a_left.pulsed(FALSE)
if(master)
master.receive_signal()
return TRUE