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Copy pathMath.lua
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249 lines (219 loc) · 5.15 KB
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Copy pathMath.lua
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249 lines (219 loc) · 5.15 KB
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--[[
Copyright 2017 YANG Huan (sy.yanghuan@gmail.com).
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
--]]
local System = System
local trunc = System.trunc
local math = math
local floor = math.floor
local ceil = math.ceil
local min = math.min
local max = math.max
local abs = math.abs
local log = math.log
local sqrt = math.sqrt
local ln2 = log(2)
local function acosh(a)
return log(a + sqrt(a ^ 2 - 1))
end
local function asinh(a)
return log(a + sqrt(a ^ 2 + 1))
end
local function atanh(a)
return 0.5 * log((1 + a) / (1 - a))
end
local function cbrt(a)
if a >= 0 then
return a ^ (1 / 3)
else
return -abs(a) ^ (1 / 3)
end
end
local function copySign(a, b)
if b >= 0 then
return a >= 0 and a or -a
else
return a >= 0 and -a or a
end
end
local function fusedMultiplyAdd(a, b, c)
return a * b + c
end
local function ilogB(a)
return a == 0 and -2147483648 or floor(log(abs(a)) / ln2)
end
local function log2(a)
return log(a) / ln2
end
local function maxMagnitude(a, b)
local x = abs(a)
local y = abs(b)
if x > y then
return a
elseif x < y then
return b
else
return a > b and a or b
end
end
local function minMagnitude(a, b)
local x = abs(a)
local y = abs(b)
if x < y then
return a
elseif x > y then
return b
else
return a < b and a or b
end
end
local function reciprocalEstimate(a)
return 1 / a
end
local function reciprocalSqrtEstimate(a)
return sqrt(1 / a)
end
local function scaleB(a, b)
return a * 2 ^ b
end
local function sinCos(a)
local Double = System.Double
return System.ValueTuple(Double, Double)(math.sin(a), math.cos(a))
end
local function bigMul(a, b)
return a * b
end
local function divRem(a, b)
local remainder = a % b
return (a - remainder) / b, remainder
end
local function round(value, digits, mode)
local mult = 10 ^ (digits or 0)
local i = value * mult
if mode == 1 then
value = trunc(i + (value >= 0 and 0.5 or -0.5))
elseif mode == 2 then
value = i >= 0 and floor(i) or ceil(i)
elseif mode == 3 then
value = floor(i)
elseif mode == 4 then
value = ceil(i)
else
value = trunc(i)
if value ~= i then
local dif = i - value
if i >= 0 then
if dif > 0.5 or (dif == 0.5 and value % 2 ~= 0) then
value = value + 1
end
else
if dif < -0.5 or (dif == -0.5 and value % 2 ~= 0) then
value = value - 1
end
end
end
end
return value / mult
end
local function sign(v)
return v == 0 and 0 or (v > 0 and 1 or -1)
end
local function IEEERemainder(x, y)
if x ~= x then
return x
end
if y ~= y then
return y
end
local regularMod = System.mod(x, y)
if regularMod ~= regularMod then
return regularMod
end
if regularMod == 0 and x < 0 then
return -0.0
end
local alternativeResult = regularMod - abs(y) * sign(x)
local i, j = abs(alternativeResult), abs(regularMod)
if i == j then
local divisionResult = x / y
local roundedResult = round(divisionResult)
if abs(roundedResult) > abs(divisionResult) then
return alternativeResult
else
return regularMod
end
end
if i < j then
return alternativeResult
else
return regularMod
end
end
local function clamp(a, b, c)
return min(max(a, b), c)
end
local function truncate(d)
return trunc(d) * 1.0
end
local log10 = math.log10
if not log10 then
log10 = function (x) return log(x, 10) end
math.log10 = log10
end
local exp = math.exp
local cosh = math.cosh or function (x) return (exp(x) + exp(-x)) / 2.0 end
local pow = math.pow or function (x, y) return x ^ y end
local sinh = math.sinh or function (x) return (exp(x) - exp(-x)) / 2.0 end
local tanh = math.tanh or function (x) return sinh(x) / cosh(x) end
local Math = math
Math.Abs = abs
Math.Acos = math.acos
Math.Acosh = acosh
Math.Asin = math.asin
Math.Asinh = asinh
Math.Atan = math.atan
Math.Atanh = atanh
Math.Atan2 = math.atan2 or math.atan
Math.BigMul = bigMul
Math.Cbrt = cbrt
Math.Ceiling = ceil
Math.Clamp = clamp
Math.CopySign = copySign
Math.Cos = math.cos
Math.Cosh = cosh
Math.DivRem = divRem
Math.Exp = exp
Math.Floor = floor
Math.FusedMultiplyAdd = fusedMultiplyAdd
Math.IEEERemainder = IEEERemainder
Math.ILogB = ilogB
Math.Log = log
Math.Log10 = log10
Math.Log2 = log2
Math.Max = max
Math.MaxMagnitude = maxMagnitude
Math.Min = min
Math.MinMagnitude = minMagnitude
Math.Pow = pow
Math.ReciprocalEstimate = reciprocalEstimate
Math.ReciprocalSqrtEstimate = reciprocalSqrtEstimate
Math.Round = round
Math.ScaleB = scaleB
Math.Sign = sign
Math.Sin = math.sin
Math.SinCos = sinCos
Math.Sinh = sinh
Math.Sqrt = sqrt
Math.Tan = math.tan
Math.Tanh = tanh
Math.Truncate = truncate
System.define("System.Math", Math)
System.define("System.MathF", Math)