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75 lines (42 loc) · 1.44 KB
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/**
* @author mikael emtinger / http://gomo.se/
* @author alteredq / http://alteredqualia.com/
*/
THREE.Sprite = ( function () {
var vertices = new Float32Array( [ - 0.5, - 0.5, 0, 0.5, - 0.5, 0, 0.5, 0.5, 0 ] );
var geometry = new THREE.BufferGeometry();
geometry.addAttribute( 'position', new THREE.BufferAttribute( vertices, 3 ) );
return function ( material ) {
THREE.Object3D.call( this );
this.geometry = geometry;
this.material = ( material !== undefined ) ? material : new THREE.SpriteMaterial();
};
} )();
THREE.Sprite.prototype = Object.create( THREE.Object3D.prototype );
THREE.Sprite.prototype.raycast = ( function () {
var matrixPosition = new THREE.Vector3();
return function ( raycaster, intersects ) {
matrixPosition.setFromMatrixPosition( this.matrixWorld );
var distance = raycaster.ray.distanceToPoint( matrixPosition );
if ( distance > this.scale.x ) {
return;
}
intersects.push( {
distance: distance,
point: this.position,
face: null,
object: this
} );
};
}() );
THREE.Sprite.prototype.updateMatrix = function () {
this.matrix.compose( this.position, this.quaternion, this.scale );
this.matrixWorldNeedsUpdate = true;
};
THREE.Sprite.prototype.clone = function ( object ) {
if ( object === undefined ) object = new THREE.Sprite( this.material );
THREE.Object3D.prototype.clone.call( this, object );
return object;
};
// Backwards compatibility
THREE.Particle = THREE.Sprite;